3DArchitecture Posted July 27, 2005 Share Posted July 27, 2005 I am using Max 7 sp1. With some large scenes I am getting random black boxes when using Mental Ray. Is this a bug in max? If not, what is a solution. See image attached. Thanks Link to comment Share on other sites More sharing options...
derijones Posted July 28, 2005 Share Posted July 28, 2005 It happens with Mental Ray in Maya too. Never got to the bottom of it, but it appears that several people have the problem: http://forums.cgsociety.org/showthread.php?t=234449 http://www.cgarchitect.com/vb/showthread.php?p=80034#post80034 http://tinyurl.com/bur3r Try fiddling with your lighting setup, although they do seem to appear at random (did 4 test renders at 1280x1024, no problems, rendered at 3000x2000 - spots...aaargh!) Hope it helps Deri Link to comment Share on other sites More sharing options...
the white witch Posted July 28, 2005 Share Posted July 28, 2005 try increasing the depth of your reflection and refration from 6 to something much higher.... Link to comment Share on other sites More sharing options...
abicalho Posted July 28, 2005 Share Posted July 28, 2005 Are you rendering locally or through the network? Do those dots persist if you re-render or are they random? Are you using GI, FG? If you lower (or increase) the GI/FG bounces, does that solve it? Does enabling/disabling GI/FG remove the problem too? Link to comment Share on other sites More sharing options...
3DArchitecture Posted August 15, 2005 Author Share Posted August 15, 2005 Thanks for the help. The black holes are smaller and in some cases gone, but I still get them in some renderings. It doesn't seem to be tied to any one setting, rather a combination of settings will help to some degree but not totally eliminate it...esp. in large renderings. What seem to help the most was limiting the Final Gather radius with lower Sample settings. I'm still not sure what is causing this??? I've even simply put one material because it was really showing up with relective surfaces, but this did not elliminate it either... so I will keep testing different variable a post later. Thanks, Link to comment Share on other sites More sharing options...
abicalho Posted August 15, 2005 Share Posted August 15, 2005 What version of MAX are you using, and have you installed the Service Pack available for it? Link to comment Share on other sites More sharing options...
3DArchitecture Posted August 16, 2005 Author Share Posted August 16, 2005 I'm using 3DS Studio Max 7 with Service Pack 1. Link to comment Share on other sites More sharing options...
abicalho Posted August 16, 2005 Share Posted August 16, 2005 Do a quick test. Select all your geometry and apply a UVWMap Modifier, choose Box and give it any size. I know it'll make your scene incorrect, but it's just a test. Render with the same parameters and see if it the black dots are gone. If they are, then you found the problem. One of the objects in your scene has incorrect UV coords and that object is causing this problem. The solution takes time, and it will be to locate this object. I'd also suggest contacting Autodesk and entering this as a defect, since it maybe something else. Link to comment Share on other sites More sharing options...
nisus Posted August 17, 2005 Share Posted August 17, 2005 Justy looks like everyone is having the same issues... What does discreet/autodesk/menatl say about this? nisus Link to comment Share on other sites More sharing options...
abicalho Posted August 17, 2005 Share Posted August 17, 2005 Nisus, I used to, but do not work at Media and Entertainment any longer, so I cannot help you with that problem. You'll have to use the proper channels - through your reseller, through the newsgroups, logging a bug (there's a form in the newsgroup) or by contacting product support directly. Link to comment Share on other sites More sharing options...
nisus Posted August 17, 2005 Share Posted August 17, 2005 Hi Alex, I know you don't work there anymore. I just meant, what is being said about it on general forums... If so many people have this problems.. ow hell... i'm just tired... soon my first hours of sleep since monday night... ;-p nisus Link to comment Share on other sites More sharing options...
abicalho Posted August 20, 2005 Share Posted August 20, 2005 Hi Nisus, This is the 3rd time I hear about it. One other was here and the third was in a brazilian forum. Link to comment Share on other sites More sharing options...
joske Posted August 25, 2005 Share Posted August 25, 2005 I had similar problems using raytrace reflections (MRAY max7.5 SP1) removing an object in my scene with raytrace reflections got rid of the black spots ... just to come back with a vengange in later renders (had to resort to photopaint removal of the spots due to dealine pressure : I had no more time fooling around to solve the prob) so I guess that makes four solution for this would be great... Link to comment Share on other sites More sharing options...
3DArchitecture Posted December 27, 2005 Author Share Posted December 27, 2005 Problem: Black spots appear in Mental Ray renderings. Reason: Final Gather does not work with Multi/sub materials with Raytrace reflections that are "FACETED". Solution: Turn "FACETED" OFF. See 3DS MAX files attached. http://www.3darchitecture.net/samples/Mental_Ray_BLACK_SPOTS_SOLUTION.zip http://www.3darchitecture.net/samples/Mental_Ray_Simple_Test_(BLACK_SPOTS).jpg http://www.3darchitecture.net/samples/Mental_Ray_Simple_Test_(NO_BLACK_SPOTS).jpg Kenneth Loyd 3DArchitecture Link to comment Share on other sites More sharing options...
noi-pi Posted December 27, 2005 Share Posted December 27, 2005 Perhaps its in the Multi-subobject material. This confirms that material somehow is the real culprit. I would like to share also some solution. I came across with this type of problem with Mentalray. I played various settings but to no avail. I even checkevery object if theres some mesh errors or overlapping surfaces but none. So I suspect its in the Materials. 1st image below shows the Black Spots. All the cylinders in there (balusters, and lamp supports) have a Standard Metal shader. I simply replace it with Standard Blinn and I'm back on track (image 2). Link to comment Share on other sites More sharing options...
3DArchitecture Posted February 2, 2006 Author Share Posted February 2, 2006 Found a solution: Problem: Black spots appear in Mental Ray renderings. Reason: Final Gather does not work with Multi/sub materials with Raytrace reflections that are "FACETED". Solution: Turn "FACETED" OFF. See 3DS MAX files attached. Kenneth Loyd Link to comment Share on other sites More sharing options...
vizwhiz Posted February 2, 2006 Share Posted February 2, 2006 i just had This same problem i had Turned on FG and it happened black alien space ships blots in The sky no UV no subobject materials in The scene here is a link To This from Two days ago http://www.cgarchitect.com/vb/showthread.php?t=14590 randy Link to comment Share on other sites More sharing options...
nisus Posted February 8, 2006 Share Posted February 8, 2006 best solution: DO NOT use architectural materials!!! nisus Link to comment Share on other sites More sharing options...
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