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Minimal Bathroom


wsneto
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Hi There.

 

 

I´ve done this image to my portfolio. As you can see, I´m starting with Vray and I don´t know how to deal with this dark stains.

 

I would really apreciate your help.

 

Thanks in advance.

 

Wilson

 

sala_de_banho.jpg

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you got to use Mr clean for those though dark stains in the bathroom. Sorry me just trying to be funny. Nice start, lighting is good, mirrors to me are fine -to me at least however a few things bother me.

 

1. No handles to open doors below sink (unless they are just plain decorative panels) which would be a waste of valuable space. Think of it how would someone open those doors?

 

2. Unless the sink counter top is a veneer, I have never seen granite/marble that thick, especially one that would run down coniuously to the floor

 

3. side of tub - same thing, That's a huge block of marble - would never see that in real life - would replace the side with tiles, helps with the pattern of the sink doors.

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instead of making the marble one slab you could make it a marble tile (your design?) with really thin grout lines. to get rid of the darkness under the cabinets you could add a toekick panel so they dont look like they are floating. if there is one there already (can't tell) it could be moved forward. other than that i think it looks great.

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Hi there.

 

That´s a minimalist design. So, the function is not so necessary. The shape is more important. Remember: less is more.

 

The tub and the sink are not made of a huge block of stone. It´s constructed by putting blocks together and no gap is visible.

 

Thanks for you coments, and I´m gonna try to post an updated version.

 

Thank you.

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You open the cabinets by pressing on the door, which springs back - some kind of magnetic lach, spring loaded thing, you can get it at Home Despot. The marble could have a thin line showing the breaks, doesn't have to be a gap if it was made by Italians :)

 

And for the lighting under the cabinet - I'm no VRay expert but does the cabinet have a bottom for the renderer to bounce photons off of? Anyway, it's going to be dark under there. Or did you mean the splotchy bits on the surfaces? If those aren't supposed to be there try some light cache/irradiance map combo (VRay lets you specify two lighting models, right?) with a lot of subdivisions, samples or whatever it lets you specify, should be able to smooth it all out.

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the blotches i think he is talking about can be seen throughout the image, but primarily on the ceiling. i assume you are using the irradiance map gi. anything under about 10 on the interp. samples will give you that blotchiness. even though it takes longer to render, keep that value above 15 or more. check out this section on vray settings.

 

http://vray.info/topics/t0041.asp

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