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Luxology announced version 201 of modo a few days ago. While the modeling tools are pretty cool, it is the rendering engine that looks extremely promising. It seems, according to their Siggraph presentation, to do GI in a fraction of the time it takes others ( vray, brazil etc. ) and is able to render complexe scenes at very high resolutions. The shaders look equaly impressive. How modo would handle as a standalone package for arch viz ( does not import dwg for example and has very limited line/spline tools ), I'm not sure, but it would be a super speedy renderer, if nothing else.

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radii,

 

Well we'll see about the renderer. Personally I wasn't very impressed with Modo for ArchViz, more of a subD modeler. The more I used it for other things...the more it made sense for ArchViz hard surface work.

 

Yes importing dwg would be great.

Depends upon how much 'other' stuff you model and how you feel about ADT's, for example, methods of creating faces from the design content-wall windows. It's a powerful app, you just have to invest a little time to get benefit from it. I still use Max...just using modo much more because it is 10-15% out right faster to use for many tasks, from my experience to this point.

 

WDA

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I looked through their features, looks like they do have some interesting things - integrating painting for example - but for arch viz I'd end up mostly using procedural textures anyway. But yeah, the painting and layering does look pretty cool. But the improvements to their render engine that they're advertising don't make their renderer better than the other ones - displacement, buckets, several kinds of lights, baking, lens distortion and depth of field aren't anything new, and the speed improvement they're talking about has to do with using irradiance cache instead of Monte Carlo - big deal, I already get that in VRay Free.

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Sorry for asking this before trying out the software myself... as usual a bit too busy.

 

From what I read, Modo does modeling and rendering. Without an animation module, how easy it is to generate the animations in the other package and importing it into Modo for rendering. Has anybody tried this.

 

Thanks

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big deal, I already get that in VRay Free.

 

 

I paid for a renderer in Max-MR. Still will use it too ;) The UVunwrapping tools are looking to be the real improvement upon the modeling cpapbilities. The renderer really just makes it a stand alone application.

 

 

 

ThinIce,

Don't think this round of development has any animition capabilities in Modo. But Modo exports very well to many other apps, Max XSI and really well into C4D.

 

 

Luxology is really developing Modo for and from input of users, the actual artists. Heading for a full blown CG application... we all will be hearing much more from Modo and Luxology.

 

WDA

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