d7man2000 Posted August 3, 2005 Share Posted August 3, 2005 I rendered using radiosity and I get strange artifacts on the edges and corners Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted August 3, 2005 Share Posted August 3, 2005 What's you radiosity meshing size and initial quality? Link to comment Share on other sites More sharing options...
d7man2000 Posted August 3, 2005 Author Share Posted August 3, 2005 mesh size : 1' quality: 85 Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted August 3, 2005 Share Posted August 3, 2005 Hum....that should do... Be sure you have all geometries really together. You could actually have them a bit inside one another to ensure there's no light leak. Besides that, you could show us a wireframe and the other settings as well. Link to comment Share on other sites More sharing options...
renato Posted August 3, 2005 Share Posted August 3, 2005 try setting the raytraced shadow bias of your light to zero. If this doesn't work, try using the wall material with supersample. best regards Link to comment Share on other sites More sharing options...
AJLynn Posted August 3, 2005 Share Posted August 3, 2005 Hum....that should do... Be sure you have all geometries really together. You could actually have them a bit inside one another to ensure there's no light leak. Besides that, you could show us a wireframe and the other settings as well. Souldn't you align or snap them to each other for radiosity instead of overlapping? I always do that cause I've had some problems in the past where a surface does not get subdivided where the other surface intersects and then the light hitting the surface on one side gets bled over onto the other side - but I don't remember if I've had that happen with this particular engine... Link to comment Share on other sites More sharing options...
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