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artifacts in 3dsmax6 radiosity


d7man2000
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Hum....that should do... Be sure you have all geometries really together. You could actually have them a bit inside one another to ensure there's no light leak. Besides that, you could show us a wireframe and the other settings as well.

 

Souldn't you align or snap them to each other for radiosity instead of overlapping? I always do that cause I've had some problems in the past where a surface does not get subdivided where the other surface intersects and then the light hitting the surface on one side gets bled over onto the other side - but I don't remember if I've had that happen with this particular engine...

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