MegaPixel Posted August 4, 2005 Share Posted August 4, 2005 I've purchased a few furniture items for this particular scene I'm working with which must have come with some Vray materials assigned to them because everytime I open the scene, I get the message you see in the attachment. I'm not a Vray user obviously and I can't render to backburner until the message goes away. I've done a manual search for the errant material in my scene but have not found it yet. Does anyone have any tips for narrowing down and weeding out the culprit so I can move on? Thanks - Mega Link to comment Share on other sites More sharing options...
AJLynn Posted August 4, 2005 Share Posted August 4, 2005 Selling objects with render engine specific materials, that's gutsy. How are the materials structured? Can't you just go to material editor, browse for material in scene, look at the tree, find all the VRay ones and change them? Even if you changed the material assigned to the object the scene can contain the old ones... Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted August 4, 2005 Share Posted August 4, 2005 I guess it's not really because of materials... I have some scenes with standard materials only and the simple fact was the renderer made that message appear on other PCs. Check the materials, though. Link to comment Share on other sites More sharing options...
MegaPixel Posted August 4, 2005 Author Share Posted August 4, 2005 Currently, the only thing I know to do is to eyedrop the materials manually off of every surface until I get lucky enough to find the problem. There are an aweful lot of materials to work with in the interior. I was hoping there was some way I could use the material editor to do it quickly. I think I've gone over all of my purchased objects with a fine tooth comb and couldn't find anything so far. Is it possible that what I'm looking for won't be found in a material channel slot, perhaps within the mesh properties? Mega Link to comment Share on other sites More sharing options...
Bugga_Guy Posted August 4, 2005 Share Posted August 4, 2005 Happened to me once, the only way to purge the Vray material was to select all objects apply a standard material then save selected the objects out (you could export out as a 3ds and import them back in) - that worked for me, the only bummer was that I had to go and assign textures all over again. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted August 4, 2005 Share Posted August 4, 2005 Maybe you could get that VRayMat Converter script. It can turn all VRayMats into Standard in a glance. I think Marc Lorenz wrote it, check his website. Link to comment Share on other sites More sharing options...
quizzy Posted August 5, 2005 Share Posted August 5, 2005 In your case I hope its just the renderer and not the materials.. You get the same message then. Or maybe if there are vray lights in the scene.. Link to comment Share on other sites More sharing options...
MegaPixel Posted August 5, 2005 Author Share Posted August 5, 2005 The message shown in the attachment above appears before the file even opens. This probably means MAX is detecting a need to preload this .dlr file before hand - the project file itself, not the materials is what it's associating with. It's important to note that I'm actually not getting any material related error messages. This was a fresh native MAX scene file with no third party renderes (like Vray) and the only thing I can think of that might have added Vray associativity would be Internet Purchased Furniture Models that were created in a Vray Environment (My purchased models came from Turbosquid and The3DStudio). Let me ask one last question, will this message affect my ability to run an error free backburner project? Mega Link to comment Share on other sites More sharing options...
quizzy Posted August 5, 2005 Share Posted August 5, 2005 it propably will affect that as well.... Link to comment Share on other sites More sharing options...
John Dollus Posted August 6, 2005 Share Posted August 6, 2005 A couple things: Make sure the entire material editor sample swatches use a standard material even if the material is not used in the scene. Choose 'get material from scene' and turn off 'root only' to see all material types currently present in the scene. It sounds like the model may have a Vray material buried in a standard material slot somewhere. Check the Environment map Make sure all render engine types are not set to Vray. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now