NOOXY Posted August 5, 2005 Share Posted August 5, 2005 Ok i'm trying to model some candle fixtures..i know the glass looks kinda weird but C&c PLEASE... nooxy Link to comment Share on other sites More sharing options...
cullen Posted August 5, 2005 Share Posted August 5, 2005 what software are you using? we might be able to get rid of that glow inside the glass? Link to comment Share on other sites More sharing options...
NOOXY Posted August 5, 2005 Author Share Posted August 5, 2005 i'm using C4d with just a 4 light setup...2 to get the candle light one area and one skylight... i can't seem to get the flame right and there's suppose to be a slight glow on top the candle... touched up in photoshop..for auto color / levels any tips will be greeeaaaaaat... nooxy... Link to comment Share on other sites More sharing options...
cullen Posted August 5, 2005 Share Posted August 5, 2005 eek, I don't know much about C4D but there are some great C4Drs on this site that should be able to help you fix it pretty quick. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted August 5, 2005 Share Posted August 5, 2005 I don't know if this is just a close up on a larger scene or not. If the view is going to be exactly as shown, then I would take a photo of a flame, and photoshop it in place. Link to comment Share on other sites More sharing options...
William Alexander Posted August 6, 2005 Share Posted August 6, 2005 If you can wing expressions, you can do some pretty amazing light effects, like candle flames. You might try a flame mesh and apply a graduated color with a frensel transparency-either diffuse cahnnel or luminance. CHG... has the solution, imho LOL. The glass...try some of the different glass shaders that came with C4D, dim the reflection brightness, use a darker/darken diffuse color.... WDA Link to comment Share on other sites More sharing options...
NOOXY Posted August 8, 2005 Author Share Posted August 8, 2005 This is an updated picture of what i posted earlier..C&C PLEASE Is there an improvement in light and texturing...? any ideas area most welcomed.. nooxy. Link to comment Share on other sites More sharing options...
Arnold Gallardo Posted August 8, 2005 Share Posted August 8, 2005 Hmm the ambient light levels on the scene is much higher than the candle's light levels. Are you sure that the ambient lighting needs to be this strong? I think you have to ask yourself first if the dominant light in this scene will be the candlelight or the ambient illumination. Photographers also do need to make this choice, surely we CAN do both in CGI but what kind of 'feeling' do you want to convey first? I think after you settle that you can light this scene better because you are doing 'motivated lighting'. Link to comment Share on other sites More sharing options...
NOOXY Posted August 8, 2005 Author Share Posted August 8, 2005 Thank you Arnold.. Actually this scene is from a magazine i picked up and the ambient light is the dominant light in the picture...i thihnk the candles are lit to give a warm cozy feeling in the mid afternoon....so seeing that i want it to be an ambient illumination what can i work on to better the scene and get a better effect..?? Nooxy Link to comment Share on other sites More sharing options...
Arnold Gallardo Posted August 9, 2005 Share Posted August 9, 2005 Ok then in this case, you need to balance the 'mixed' lighting in the scene. The way to do that is to increase the bright yellowish orange coloration on the wall. You can probably use an Omni light that has coverage/range that reaches the wall with bright enough illumination BUT without any shadows turned on. This is just to have the wall have this brighter candlelight illumination without the shadows. I am not so familiar with C4D so I'd give you a tip that would apply to it. In cases like this, I use two light that overlap the same space. This means one has shadows turned on and another that has no shadows only 'local' ambient illumination. This would create a bright patch of yellowish light around the candleholder wall area. In Max this is done via the Near and Far Attenuation parameters. Do your lights also have Inverse Square decay setting? You do have to try to make your light a bit more orange in colortaion to offset 'visually/perceptually' the blusih 'cast' from the ambient illumination. You can also try the two omni light effects with different range as well as color. This means the smaller omni light woulkd have a whiter yellowish color while the outer large range omni light would be more orange/red in color. This creates a nice effect. But watch out when you do start to use multiple lights specially if you do use radiosity/GI to render the scene. It can make your scene unnecessarily bright. Link to comment Share on other sites More sharing options...
NOOXY Posted August 9, 2005 Author Share Posted August 9, 2005 Thanks alot arnold ima try out tose techniqes and post an updated image.... u sure alot of stuff in here Link to comment Share on other sites More sharing options...
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