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Aurora Apptm Ext Elevation


puciorek
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Hi Everyone,

Here is an Apartment building for one of Chicago's suburbs.

I have modeled it in Cad and rendered it in Max using Vray.

The 3dMax file is huge---101 MB, I have never worked with such as big files before.

My next step is to place it on the site.

I have some problems with the window reflections...

Anyways, see what you guys think.

 

Ps

How do you guys make seamless textures?

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Nice modeling "Puciorek". If I may, the weight is mostly coming from the addition of the guardrail posts.

If this is the distance of the final vue, try using a single plain surface textured with a transparent .png file. You will definitly gain some weight and calculation time!

 

Also, you should lighten up the sky : It looks real heavy here!

 

For seamless textures is quite difficult for get something smooth on large surface. I test the textures on "photoshop" with the "offset" filter and work on it until I get a clean countinuity.

 

For the reflections, maybe you might deal we them at the end... did you try a hdri file? or even a simple city-textured shape around your model with the option "primary visibility" set to "off"? (do we have this option on Max?)

 

Good job man ! Show us more !

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Scooter,

 

Any connection to the Scooter from Germany-the Scooter the rave guy.

I listen to him when I am doing the allnighters-good energetic music.

 

Going back to rendering, thank you very much for your comments.

They are very usefull, I will try to implement them tonight when I get back home.

Scooter, you mentioned something about HDRI, could you use it for larger exterior renderings? I am using Max w/Vray and I know for sure that Vray gives the ability to use HDRI. However, when I tried it my building came out to blue-ish. Perhaps I am using the wrong HDRI image (?).

Anyways, thanks again for your comments.

Sincerely

Darius

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Hey !

Sorry to get into your familly story guys ! :)

About the German Scooter , no connection at all ! :-D

It came actually from LA; I had a motorcycle when I was living there and the friends naturally found a nickname "the french scooter"... so here I am!

 

For the rendering : The blue color you mentioned is certainly comming from the main tone of the HDRI picture. You should found a free software call "HDR shop" that can help you visualize and work on the hdr files before using them.

 

If you don't want to use the hdr, as I said , you could allways try a dome, a box or cylinder whit a picture maped on it. Set the parameter not to render this objet but still to project its reflection... that will do it.

 

look thru this small example : http://michel.cavro.free.fr/wip/azzaro.gif

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Darius,

Yea Steve's really my cousin. shot me his email..send via Privat Message..

Thanks again,

DAve

 

back to your rendering, here's something i did with a photo mapped on a cyclinder to get reflections. You'll have to play around with different photos until you get something(reflections) you like.

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I thought perhaps I could show you the progress work for this project.

I am attaching the photos of the existing site, something that I had to start to work with.

Cleaning up the site photos was a challange, probably more than modeling and rendering the building itself.

There is still certain things missing such us people and vegetation on top of roof.

Anyways, your comments are greatly appreciated.

Sincerely,

Darius

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Good job ! You did a very nice cleaning here !

The building itself looks good too.

About the reflections on the windows, you don't need to do more than that : look at the building on the right and you'll see the same tone in its windows.

Are you going to use the whole frame ? maybe the building seem a bit small in the picture, isn't it?

Also you're saying you will add some veget on top of the roof... you could try to add some on the forground as well, it emphasize the depht of the image a lot and gives some color too.

Can't wait to see the final !

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Scooter,

I wish I could cut out some of the crap on the sides and in the foreground but they want to see as much site as possible with the building in it.

Your suggestions are indeed very valuable. It would definitely improve this image, particularly the depth. Also it would add some color.

I sincerely wish I could finish this job but it doesn't look like I will be paid for it.

Stupid of me, I e-mailed lower resolution image to the client for his approval and guess what he did...(?) He printed it and will take it to the city today to get his approval. That's probably all I am going to hear from him.

I should have put a water mark on it so he couldn't use it.

Two weeks of work lost, at least I will keep it for my portfolio.

Good luck and thanks for your comments.

Sincerely

Darius

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Iain,

why don't you show us some of your work?

Let's see how good you are.

 

Perhaps I wasn't clear enough with my last comments. When I said 'you' I really meant 'one'.

 

Don't take it personally.

 

Your stitched image, apart from being a viewing angle of about 90 degrees or more, (the eye sees around 60 degrees before distortion occurs), contains 3 seperate sets of vanishing points. It is then impossible to drop an image with it's own vanishing oints across all the other 3 without it lookinjg wrong. The slope on the existing building on the right demonstrates this.

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Yup!

 

sounds good to me

 

David,

The photo that you showed in your previous post, is that a rendering or a photo?

if it's rendering, splendid job! masonry detail is really good.

 

Here is something that I did with non-wide angle site.

 

I only wish where I work we could be doing some more exciding projects.

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