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Network Render File Saving Problem


Tiny Piney
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Hi everyone,

 

I have not been here in a long time. But any way, I ran an animation over the weekend and I came upon a problem with the some of the servers saving the files more compressed then other servers. I saved all the files as tga and then compiled them this morning. Because of the different ways the computer saved the files the animation flickers. The scene is using all standard lighting no GI or radiosity. The server are all different types of machines (ram, processors, Hard Drive ect) but are all running max 7 on win xp. The rendered image is the correct frame but is half the physical size. Any ideas?

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