gallion311 Posted August 11, 2005 Share Posted August 11, 2005 Whats up guys, first post here... I'm having problems with viewport clipping. I'm trying to add detail to an ear, but I can't get within 3 feet of the ear before it starts to dissapear, because of viewport clipping. One solution is that I can add a camera, and manually adjust the clipping, but then I lose all the camera movement shortcuts (middle mouse to move, alt+ctrl to zoom, alt+middle mouse to rotate) So my questions are, does anyone know how to affectively set the viewport clipping in the perspective viewport? Or does anyone know some shortcuts for moving an actual camera? thanks in advance. gallion311 Link to comment Share on other sites More sharing options...
gallion311 Posted August 11, 2005 Author Share Posted August 11, 2005 I've noticed a bunch of people looked at this topic but no one responded... Do you all at least notice the same thing? Even if you don't have a solution it would be nice to know if its just something in my settings or if this is a common problem... Thanks guys. Link to comment Share on other sites More sharing options...
oluv Posted August 11, 2005 Share Posted August 11, 2005 i have the same problem. see: http://www.cgarchitect.com/vb/showthread.php?t=11799 but my clipping is even worse, because i use meters as system-units and everything 1 meter in front of my camera is clipped away. there is viewport clipping that you can turn off or on and adjust(right click the perspective label), but it doesn't have any effect in my case. i can also only create a camera and set the front clipping to 0, then it works. this is one annoying max bug like many others. i think this program really needs a brutal face-lifting to get everything right. Link to comment Share on other sites More sharing options...
onion3d Posted July 29, 2009 Share Posted July 29, 2009 (edited) Oluv, I can't agree more. The basic kernel that max was built on has not been intrinsically changed since Kinetix days. True, there have been countless additions, but the program has never really been updated in terms of the way it functions "under the hood". I'm told that Maya suffers from this less, though now with AD being behind the scenes, who knows. As to the viewport clipping thing, what a pain. First, try working in an orthaganal view. Two workarounds I've done for this are kludgy, at best. 1: make a camera, and work thoigh it for close-ups, and 2: in a new file scale everything up, do your work, then scale back down, Ugly. Also don't scale if there will be animation. Controllers get confused. Cheers Edited July 29, 2009 by onion3d Link to comment Share on other sites More sharing options...
KIT Posted July 29, 2009 Share Posted July 29, 2009 You can scale using the Xform modifier which is safer and easier to remove once done. Just add Xform, double click the modifier on the list and the do whatever transformation you need. Link to comment Share on other sites More sharing options...
amer abidi Posted July 30, 2009 Share Posted July 30, 2009 (edited) ITs not a real solution, but its a workaround, and it works for me, so... 1- select your object (in perspective view) 2- zoom extents (press 'z') - it should disappear 3- zoom out slowly using the zoom tool until your object re-appears 4- use field-of-view button to zoom as much in to it as you can. 5- now use the middle mouse button (or zoom tool) to zoom out till at re-appears. Now you can rotate, pan, zoom in and out using middle mouse button as you wish. Hope it works for you. Edited July 30, 2009 by amer abidi Link to comment Share on other sites More sharing options...
amer abidi Posted July 30, 2009 Share Posted July 30, 2009 oh wow...2005!!! lollll Link to comment Share on other sites More sharing options...
kevin astin lorenzo P. Be Posted March 5, 2010 Share Posted March 5, 2010 Check out the attachment Link to comment Share on other sites More sharing options...
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