nisus Posted August 17, 2005 Share Posted August 17, 2005 Hi all, For what I see, the MR-black dot itssue in my scene has to do with reflections. I.e. i don't have black dot's without reflections in my scene. So probably I construct reflections in a way that MR does not like. Can anyone describe how they make their materials with reflections in MR? tnx E Link to comment Share on other sites More sharing options...
JamesTaylor Posted August 17, 2005 Share Posted August 17, 2005 could it something to do with the cutoff colour after x amount of reflections? Link to comment Share on other sites More sharing options...
vertexART Posted August 17, 2005 Share Posted August 17, 2005 Hi there, I dunno how U 'construct' the material with reflections, but I know MR doesn't support raytrace maps. Raytrace materials yes, but maps no. But I guess the best thing is to use MR material, U can create whatever glass effect U need with it. Hope it helps Link to comment Share on other sites More sharing options...
nisus Posted August 17, 2005 Author Share Posted August 17, 2005 Hi all, I've solved my black dot issue: bad geometry!! (import from sketchup) On blurry reflections: well, it works now... very nice and smooth. I use the MR metal for smooth blurry reflections and a Raytrace map for crisp hard reflections. SURE it works in MR! Anyway, I think the metal shader is pretty slow. Any way to speed up? nisus Link to comment Share on other sites More sharing options...
vertexART Posted August 17, 2005 Share Posted August 17, 2005 I think the metal shader is pretty slow. Any way to speed up? nisus Only by lowering the number of samples, I think. I am glad U worked it out! Cheers Link to comment Share on other sites More sharing options...
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