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interior vray wip


Tim Saunders
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i did this last night when i should have been hanging out with my wife. i couldn't get the lamps to do what i wanted so i turned the shades' shadow-casting off (for now). other than the outside light, that is all that is lighting the room, but as soon as i put the shades on the lamps, it dims the room. i would like to see the shadows of the lamps on the wall to the right, but i still want them to radiate around the room. should i fake it by having 2 lights per lamp (one inside the shade and on just above it)? the glass on the tables isn't what i was going for, but is seamed like nothing i did would get rid of the tinted look. i'm thinking maybe a small palm tree type plant and a few miscelaneous items on the tables. any other suggestions?

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it's comming along just dandy. obviously there's some lighting issues to sort out (ie, the rear of the black couch is too dark) but as you say, still a wip :)

 

the thing that struck me like a bag of spanners is that massive expanse of plain ceiling. any way you can break it up or make it more exciting?

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the thing that struck me like a back of spanners is that massive expanse of plain ceiling. any way you can break it up or make it more exciting?

good thought. maybe i'll throw in a smoke detector. and after i posted the image and looked at it again i saw the same thing you saw on the lighting issues. because of coarse there would be some sort of dining room or kitchen behind us that would shed some light on the area, so i'll take that into account. i agree about the ceiling, but what to do, i'll have to think.

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It would be nice to see that 1970's era stylish lamp casting some light too.

that's kind of what i was talking about in my first post. i would like to see the shades illuminate a bit, and see the effects of their shadows on the walls. maybe i need to try a different type of light because i think it would be cool to see some light coming down from the lamps onto the lamp body itself. any suggestions?

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What about sliding your camera to the left and have the focus on the green wall for some exitement, in combination with both lamps turned on. They must be shining up the wall leaving two circles on the ceiling to break that up as well. Crop your pic in PS from off the ceiling after render and your composition is in balance.

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Can I make a suggestion?

 

Camera to the left > focus on the green wall as said. Then, on the spot where your camera is right now could be a vray-omni hangin' without shadows, turn on 'include' and add the black couch (should give a nice highlight and will brighten up the dark area) and black feautuil, all concrete blocks and the ceiling (for the indication that there's an actual lightsource > avoid a fake look). Maybe quiote some more reflection on the floor BUT turn glossy refl. control on, set to appr. 86 or so to dim it down a bit. That should give the floor some character, hopefully ;)

 

Of course immitate a lightbulb in the lamps by putting vray omni's in 'm, a bit deeper so you get cool fading on the wall/ceiling. Lamp caps material translucent?

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i'm following part of what you are saying. 1- i'm using vray free-no lights. i have a sphere in there with self illumination, but it's not doing anything. those lamps were the last thing i did beffore hitting the sack last night. i'll toy with it though. good thoughts. thanks.

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Yep, self illuminating means that they illuminate themselves, not other objects, but that's allright. No lights in vray free, grab the max omni's and include the things. You'll probably get the vray warning messages but let it just render out and see what it does. (shadows on for the lamp-omni's)....

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Yep, self illuminating means that they illuminate themselves, not other objectsQUOTE]

the thing that's wierd about that is, when using scanline & radiosity it is almost the oposite. there is a night scene i am adjusting (trying to) where they want the signage letters to be glowing, and i can't do it. the letters will cause the wall they are hanging on to glow a bit, but not the object itself. i tried to render the whole scene with vray, but then i get too much gi, and it looks like daytime (ooh, maybe i could actually adjust some of the parameters, novel idea).

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oh yeah and the other reason i didn't render my night scene with vray is, it took so friggn long to render with how many lights were in the scene. that's the thing that sucks about vray. anytime i have a scene that requires lots of lights (because the architects want to see the actual effects the lights will make) vray takes a million years to run the prepasses.

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Yes, when all parameters crancked up to the max it is pure pain! You have to undersample, less GI subdividings and the lot to achieve acceptable rendertimes. I don't know if vray free has a lightmap/lightcatch option for the secondary bounces? Maybe give that a try otherwise photonmapping will do the trick.

 

For the other post...The glow you get when calculating a radiositymesh is colorbleeding. The self-illumination is causing high rgb-values (strong pigmented colours) to the object so it will bleed quite some....

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Here's what I do for lamps. Put in an omni and use area shadows. Set the shades to not cast shadows. give the shade material a self illuminating material. This takes some trial and error but I usually get decent results. Here's a partial view of somthing I did recently. I added the glow effect in PS. I can't post the whole image... you probably know why.

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Nice technique. With this you'll also light up the room a bit more, just from where it supposed to light up, out of the lamps themselves. What about using a glossy refl. control on your floor material and set it to 85? I think after this you're pretty much sorted with this render. Maybe clone the fauteuil and put it on the empty spot, also slide the table a bit to the centre of the room (50 cm).

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thanks guys for your advice.

brian,

your method for lamps seems great, but for my image the lamps are close to the wall and i would like to see the effects of the shadows being casted on the wall. you know that spot light effect. i may try it with an aditional light including only the shade, but i still think i want it to cast shadows.

dennis,

i put in another chair, and it improved that empty space. i thought i had it all ready for hirez last night and i went to bed while it rendered. i accidentally had global settings checked on an area shadowed light, and the render sucked bad this morning. i'll update my lights again tonight and have the final tomarrow.

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thanks guys for your advice.

brian,

your method for lamps seems great, but for my image the lamps are close to the wall and i would like to see the effects of the shadows being casted on the wall. you know that spot light effect. i may try it with an aditional light including only the shade, but i still think i want it to cast shadows.

dennis,

i put in another chair, and it improved that empty space. i thought i had it all ready for hirez last night and i went to bed while it rendered. i accidentally had global settings checked on an area shadowed light, and the render sucked bad this morning. i'll update my lights again tonight and have the final tomarrow.

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yeah both issues struck me as well. i just feel like starting a new scene now. it seams like after taking a day or two off, sometimes your not that pumped to get back on the same project. i was all excited to watch rock star inxs last night and lost the motivation to improve it. i think next i want to do an urban type appartment building. i drove past the brigham apartments on south temple and state today and thought that could be a cool theme to pattern mine after. you know the top intersection of a hill. pluss i like all the stair work in the front. anyhow i guess that will be a new thread in a few days.

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