Jump to content

how to setup render network


ecastillor
 Share

Recommended Posts

I have 4 machines running on windows xp pro and one windows 2000 pro...

but neither of the configured as a server...can I go about setting up a render network with this setup? do I need a server?..im using viz and want to use the backburner and vray and want to use render network...thanx

Link to comment
Share on other sites

Hi there, dunno about Viz, but this is how it's done in Max, I guess it's similar for you too...

 

1.U need the program running on a single machine

2.start 'backburner>server' on all machines U want to use. Under 'general setting' U should configure subnet mask to look for 'manager's machine' IP.

3.start backburner>manager on machine that's running the program. there U should see if the previously configured server is found... hopefully.

4.under render dialog, U should have options like 'output' file path, where U can store the rendering. Also, there must be a check box or something to enable 'net render', which will trigger a new window.... in which U have a list of all available machines, so U can choose which one to assign to a job.

5. I just hope it helps a bit..

Cheers

Link to comment
Share on other sites

Try it with VRay's distributed renderer - Backburner will assign frames to each machine, which is useful for animation or queuing, but if it's one big still you're doing, not useful. VRay's distributed renderer will split the work of a single frame between computers, and it's pretty efficient. Run VRaySpawner on all the render node machines (not on the machine you're running Max on) and put all the other computers' names into the distributed render settings under System rollout in the Renderer tab.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...