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determing perspectives and composition


skauty
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Does anyone have any advice or know of any resources to help in choosing the angle or perespective that best suits a project. It doesn't necessarily have to be cg based, but a book or website that can aid in understanding perspectives and strengthening composition. Thanks.

 

Scott

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I don't think a book or tut is needed or helpfull because a 100% perfect perspective has got it all by scene-composition and angle/focus. Of course this is different in every project, it's a 'feel' thing and an eye for the right shot is core. If there is a rule, then it would be 'has to be eyepleasing'.

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salut!

 

If you go through some photographic related books... you might found some interesting things and this could be apply to architectural renderings.

 

- Problably you know the rules of "the 3 third" ( i know the name in french...), where the pic is divided in 9 equal zones.

 

- a common rules where your image has to have at least a vertical or horizontal "line".

 

- The elements of the composition go through one of the diagonal.

 

- "your image has to get "lighter" in term of heaviness from left to right "

 

...

 

anyway, all those rules could help to get a certain equilibrium in the image. But those are only rules ( some peoples design only with the golden number and other not ) ... those rules are not the rule to get the perfect composition. so at the end, yes the "eyepleasing rule" works.

 

cheers

Olivier

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I think the best way to describe what Olivier mean is that an image should get less complex (with objects and or darker areas) from left to right (left=dark/complex > right lighter/more empty) to achieve a correct perspective.

 

But, a correct perspective also could be an uninteresting or boring one as well so be carefull with the rules. In my opinion a cool perspective really 'comes at you' is a joy to look at (or look 'into') with custom camwork and lots of a-symmetrics while the shot still is optical in balance. Lots of metaphores but I hope to be specific enough that perspectives are what they should be; look into a picture and interpreting it in the right perspective. followed by a rule BUT the basics which everybody here should know something about (horizon, angle etc)

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Thanks everybody for their insight. My background is in design so I am familiar with the concept of "rule of thirds" and "leading the eye". These concepts are important in making a good composition, but I agree that it also must be eye catching and engage the viewer. I lack formal training in fine art or illustration so I guess I'm trying to play catch-up in understanding angle and perspective. For example, in arch rendering an exterior of a building will usually be rendered with either a one-point, two-point, or three-point perspective depending on the number of vanishing points of the parellel lines. Is there a conscious decision by the renderer on what perspective to use or is it more or less playing with camera angles to find what looks best? Am I making this more complicated then it needs to be or perhaps over simplifying things? Thanks again.

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