skauty Posted August 17, 2005 Share Posted August 17, 2005 Does anyone have any advice or know of any resources to help in choosing the angle or perespective that best suits a project. It doesn't necessarily have to be cg based, but a book or website that can aid in understanding perspectives and strengthening composition. Thanks. Scott Link to comment Share on other sites More sharing options...
DennisHolland Posted August 17, 2005 Share Posted August 17, 2005 I don't think a book or tut is needed or helpfull because a 100% perfect perspective has got it all by scene-composition and angle/focus. Of course this is different in every project, it's a 'feel' thing and an eye for the right shot is core. If there is a rule, then it would be 'has to be eyepleasing'. Link to comment Share on other sites More sharing options...
oliviercampagne Posted August 17, 2005 Share Posted August 17, 2005 salut! If you go through some photographic related books... you might found some interesting things and this could be apply to architectural renderings. - Problably you know the rules of "the 3 third" ( i know the name in french...), where the pic is divided in 9 equal zones. - a common rules where your image has to have at least a vertical or horizontal "line". - The elements of the composition go through one of the diagonal. - "your image has to get "lighter" in term of heaviness from left to right " ... anyway, all those rules could help to get a certain equilibrium in the image. But those are only rules ( some peoples design only with the golden number and other not ) ... those rules are not the rule to get the perfect composition. so at the end, yes the "eyepleasing rule" works. cheers Olivier Link to comment Share on other sites More sharing options...
oliviercampagne Posted August 17, 2005 Share Posted August 17, 2005 btw, read the comments from the judges for the avc, there are some really interesting comments about composition. Link to comment Share on other sites More sharing options...
Msamir Posted August 17, 2005 Share Posted August 17, 2005 - "your image has to get "lighter" in term of heaviness from left to right " Hi Olivier could explain this rule more ? Link to comment Share on other sites More sharing options...
oliviercampagne Posted August 18, 2005 Share Posted August 18, 2005 yes it's confusing... it is something i saw recently about photographic work. It's a bit like when you read a text ( the direction of the eye at least ). I am agree, it doesn't look like a "golden rule"... i will look for a example. Link to comment Share on other sites More sharing options...
DennisHolland Posted August 18, 2005 Share Posted August 18, 2005 I think the best way to describe what Olivier mean is that an image should get less complex (with objects and or darker areas) from left to right (left=dark/complex > right lighter/more empty) to achieve a correct perspective. But, a correct perspective also could be an uninteresting or boring one as well so be carefull with the rules. In my opinion a cool perspective really 'comes at you' is a joy to look at (or look 'into') with custom camwork and lots of a-symmetrics while the shot still is optical in balance. Lots of metaphores but I hope to be specific enough that perspectives are what they should be; look into a picture and interpreting it in the right perspective. followed by a rule BUT the basics which everybody here should know something about (horizon, angle etc) Link to comment Share on other sites More sharing options...
skauty Posted August 18, 2005 Author Share Posted August 18, 2005 Thanks everybody for their insight. My background is in design so I am familiar with the concept of "rule of thirds" and "leading the eye". These concepts are important in making a good composition, but I agree that it also must be eye catching and engage the viewer. I lack formal training in fine art or illustration so I guess I'm trying to play catch-up in understanding angle and perspective. For example, in arch rendering an exterior of a building will usually be rendered with either a one-point, two-point, or three-point perspective depending on the number of vanishing points of the parellel lines. Is there a conscious decision by the renderer on what perspective to use or is it more or less playing with camera angles to find what looks best? Am I making this more complicated then it needs to be or perhaps over simplifying things? Thanks again. Link to comment Share on other sites More sharing options...
IC Posted August 18, 2005 Share Posted August 18, 2005 Search for posts by Ernest Burden. He has an amazing eye for this type of thing and he explains it very well. Link to comment Share on other sites More sharing options...
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