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texturing......converting .jpg to .bmp


nevisstudio
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hello....

 

i have been taking photos of textures in everyday places and trying to apply to my models as a uvw map...where my problem exists is in creating a realism of material....ive been trying to turn my .jps into .bmp's through photoshop but i am not getting the depth or bump difference im desiring when going back to max 5...any insight would b apprecited..

 

rich

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Originally posted by nevisstudio:

hello....

 

i have been taking photos of textures in everyday places and trying to apply to my models as a uvw map...where my problem exists is in creating a realism of material....ive been trying to turn my .jps into .bmp's through photoshop but i am not getting the depth or bump difference im desiring when going back to max 5...any insight would b apprecited..

 

rich

I'm a little confused as to what you're asking...

It sounds like you may be under the impression that a ".bmp" file has something to do with a "bump" map, which is not the case. There's really no reason to convert anything jpeg format to a .bmp file... unless you simply want a lossless file format... in which case a tga or tiff file might be a better choice, or at least they are more commonly used in my experience.

 

Is it the concept of a bump file that is eluding you, or am I missing your meaning?

 

-john manning

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thnx for the response...

 

one of my problem is the roof...i have a picture of a cooper shingle that i need to use as a texture...it is currntly a .jpg 35"x22" 75dpi...my problem is when i map it on the roof it appears very flat with no relief....i have a colored jpg as the image and a b/w .bmp image for the bump...i cant get the image to appear non-2d....

 

is this any clearer

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Originally posted by nevisstudio:

thnx for the response...

 

is this any clearer

Yeah I think so...

simply converting the color image to a b/w will not give you a decent bump map... you'll probably have to create the bump map by hand.

 

Remember that in the bump map, the whiter the pixel, the "higher" that spot will appear to be raised in the rendered image, and blacker pixels will make that part of the image appear "pushed in.

 

http://www.jm3d.com/bumps.jpg

 

Look at the example I've uploaded of snake scales... notice how the a colored map doesn't always translate into a decent representation of highs and lows. The orange scales become gray, and the black scales remain black...wheras in real life they are at the same "bumped" hieght.

 

Also note that the .bmp format has nothing to do with "bump" maps... that's just a coincidence. Personally I never use .bmp files.

 

-john manning

 

[ September 02, 2003, 04:19 PM: Message edited by: recon ]

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