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Normal Map and radiosity: can it be done?


Ricardo Eloy
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Hey, guys!

I've been talking to some game developing friends and they told me they make extensive use of Normal Maps. As you probably know, it helps decreasing rendering times a lot, without losing details. My question is: can we use that with, let's say, radiosity in our models? I tried using a Normal Map as Normal Bump in the Bump slot of a Standard material, but got nothing worth looking at. Does anybody have any info about that?

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Would using the Advanced Overide Material - Indirect Bump control help any for that? I can never get decent bumps in Radiosity or Light Tracer without that.

 

David

Well, David, that`s not the problem. What I am aiming is what Santos mentioned. Normal Maps can simulate complex geometry in no time, making render times a lot faster. The thing is that I`m trying to use them with radiosity, but the results are faaaaar from good.

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