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Animated noise not wanted


Devin Johnston
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I'm using a compound material that is made up of cellular and noise procedurals and during my animation the material seems to vibrate a little bit. I’ve turned 2 sided on the material which has helped a little but still not enough to get rid of the vibration. Does anyone know of a way in Max 7 to get rid of this movement?

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Bugga is right on with the second.

 

The noise is too small, and looks fine rendered as a still, but appears animated when rendered in an animation--even though the material itself is not animated.

 

Increase the size of the nois, or use supersampling as he sugested.

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