charbroil Posted August 25, 2005 Share Posted August 25, 2005 I am having trouble getting an even noise map on my object. I applied a uvw map, and the noise scale varies depending on which face of the object it is on, even if the faces are coplanar. Any ideas on how to get an even distribution of the map. Thanks. Link to comment Share on other sites More sharing options...
Tommy L Posted August 25, 2005 Share Posted August 25, 2005 Ive had the same problem with diplacement in vray. I hope someone knows the answer to this one..... Link to comment Share on other sites More sharing options...
quizzy Posted August 25, 2005 Share Posted August 25, 2005 try the supersampling option in your texture and renderer.... (enable filter textures) Link to comment Share on other sites More sharing options...
charbroil Posted August 25, 2005 Author Share Posted August 25, 2005 I'll try that when I get home. Thanks. Do you think this could be a bug problem related to max 7.5 and vray? Link to comment Share on other sites More sharing options...
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