NOOXY Posted August 31, 2005 Share Posted August 31, 2005 hey everyone this is a project i modeled and have to present for a client can you tell me how's my progress so far..c&c most welcomed for improvements,, rendered in C4D 45mins with gi Link to comment Share on other sites More sharing options...
NOOXY Posted September 1, 2005 Author Share Posted September 1, 2005 I've added an updated image not finished yet as i still have to play with around it some more....comments on my progress is welcomed???? Link to comment Share on other sites More sharing options...
Sawyer Posted September 1, 2005 Share Posted September 1, 2005 I think you need to really focus on materials now. It looks cgtoony (not a real word) and being clear with materials will help. Link to comment Share on other sites More sharing options...
karl zacharias Posted September 1, 2005 Share Posted September 1, 2005 No Expert...but Here's A Couple Of Things That May Help 1. Looks Like Ya Maybe Using Log. Ex. Control...contrast Is An Issue...why Don't You Try Light Tracer With A Simple Skylight (light Blue) And Direct Light (sun/orange) 2. Look At The Levels Of The Grass In The Backround And Compare Them To The Modeled Grass...should Match 3. Photoshop Some Grass Along The Building And Walks With The Clone Tool...would Ground The Building Better 4. Like The Way The Foreground (sago Palms And Such) Are Developing 5. As Mentioned The Materials Need Work...lack Texture 6. Glass...try A Raytrace/phong Shader/falloff In The Reflection/frensel...may Need Some Fill Light Inside If You Don't Want The Glass Black And Unfriendly Link to comment Share on other sites More sharing options...
Tim Saunders Posted September 1, 2005 Share Posted September 1, 2005 yeah the colors in gerneral just seam a bit too...i don't know like colors you would get straight from the crayon box. just tone them down a bit and add some noise of some sort to the materials. good start though. great grass. Link to comment Share on other sites More sharing options...
Justin Hunt Posted September 5, 2005 Share Posted September 5, 2005 karl zacharias he is using Cinema 4D not Max Link to comment Share on other sites More sharing options...
STRAT Posted September 5, 2005 Share Posted September 5, 2005 45 mins is a nightmare render time for that scene. what render settings did you use? Link to comment Share on other sites More sharing options...
NOOXY Posted September 5, 2005 Author Share Posted September 5, 2005 thanks all for the replies and improvement advice butlike Hunt said i'm using C4d and i was working all day just trying to get a decent outside light scence using gi..i know it's alot of practice and trial and error but it's also a bit frustrating at times . I see all those awsome renders by u guys in here and i just aim to achive high quality photorealistic renderings like them... i try using the sky object to fill my scene but it leaves a muddy effect on my walls when i render it."even if i add a compositing taG to it" can someone tell me how they start a basic gi lighting scene for this photo i have there..just a normal sunny afternoon,clear sky...what are some exteria setting u guys what use??? my lighting scheme for this scene was 1 spot casting hard shadows, 1 omni and 1 area light.. Link to comment Share on other sites More sharing options...
STRAT Posted September 5, 2005 Share Posted September 5, 2005 first off, you dont need an area light, this'll only slow down your render with no purposefull visible difference. for my basic externals i'll use a sky object for the gi, with a self illuminated light sky blue colour at 100% applied to it. then i'd use a distant light (set at 70% brightness) with hard shadows (or soft if you so choose). no need for your infill omni either. this'll give a nice basic external environment to start from. but the proof of the render times is in your gi settings. what are they? Link to comment Share on other sites More sharing options...
NOOXY Posted September 5, 2005 Author Share Posted September 5, 2005 Here are my GI settings.. antialising best radiosity strength 100 accuracy 70 prepass 1/2 dd 1 stoc sam 300 min res 30 max res 60 tell me what u think i can change to improve settings without loosing quality of rrender.. on another note...when i import my model from archicad no matter what size i set my scale it always comes out like a miniture model in C4d..the reason it's a lil problem for me is that most models i have are 100 times it's size and i find it hard scaling them al the time...can u suggest a solution?? Link to comment Share on other sites More sharing options...
STRAT Posted September 5, 2005 Share Posted September 5, 2005 the settings seem fine. to improve the realism you can up the accuracy and the stoch samps. but this'll slow down render times. it looks like your images are lit too much. just try as i suggested - a sky object casting the gi light, and a single distant spot simulating the sun. about the archicad import - what actual file type are you imporing? look under EDIT > PREFERENCES (or ctrl+e) and make sure the import scale is set to 1. Link to comment Share on other sites More sharing options...
NOOXY Posted September 5, 2005 Author Share Posted September 5, 2005 Strat many thanks i've tried the settings u told me and gi render times are less than 5 mins..here is my render based on the settings u told me...is this an improvement in lighting and materials.. however i'm getting some funny shadow effect on one facia board..i guest something is a bit outa place.. Link to comment Share on other sites More sharing options...
STRAT Posted September 5, 2005 Share Posted September 5, 2005 Strat many thanks i've tried the settings u told me and gi render times are less than 5 mins..here is my render based on the settings u told me...is this an improvement in lighting and materials.. however i'm getting some funny shadow effect on one facia board..i guest something is a bit outa place.. cool. that 'dirty' fascia board is down to lack of samples, together with those black looking 'circles'. you'll need to up the max samples. ideally, for minimums, the stoches should be around the 500 mark, with the max samps nearing the 150-200 mark. Link to comment Share on other sites More sharing options...
hardnozehockey Posted September 5, 2005 Share Posted September 5, 2005 I agree with some of the previous comments and disagree with some others. 1. Lights needed: one skylight, and one spotlight (or sunlight). 2. No GI if you are using a sunlight 3. Use a final gather (or similar process) 4. Definetly work on the materials. Add some texture and effects to each material. They seem very smooth and flat. Hope this helps. Link to comment Share on other sites More sharing options...
STRAT Posted September 6, 2005 Share Posted September 6, 2005 I agree with some of the previous comments and disagree with some others. 1. Lights needed: one skylight, and one spotlight (or sunlight). 2. No GI if you are using a sunlight 3. Use a final gather (or similar process) 4. Definetly work on the materials. Add some texture and effects to each material. They seem very smooth and flat. Hope this helps. points 2 and 3 dont apply to c4d Link to comment Share on other sites More sharing options...
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