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No Expert...but Here's A Couple Of Things That May Help

 

1. Looks Like Ya Maybe Using Log. Ex. Control...contrast Is An Issue...why Don't You Try Light Tracer With A Simple Skylight (light Blue) And Direct Light (sun/orange)

2. Look At The Levels Of The Grass In The Backround And Compare Them To The Modeled Grass...should Match

3. Photoshop Some Grass Along The Building And Walks With The Clone Tool...would Ground The Building Better

4. Like The Way The Foreground (sago Palms And Such) Are Developing

5. As Mentioned The Materials Need Work...lack Texture

6. Glass...try A Raytrace/phong Shader/falloff In The Reflection/frensel...may Need Some Fill Light Inside If You Don't Want The Glass Black And Unfriendly

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thanks all for the replies and improvement advice butlike Hunt said i'm using C4d and i was working all day just trying to get a decent outside light scence using gi..i know it's alot of practice and trial and error but it's also a bit frustrating at times . I see all those awsome renders by u guys in here and i just aim to achive high quality photorealistic renderings like them...

 

i try using the sky object to fill my scene but it leaves a muddy effect on my walls when i render it."even if i add a compositing taG to it"

 

can someone tell me how they start a basic gi lighting scene for this photo i have there..just a normal sunny afternoon,clear sky...what are some exteria setting u guys what use???

 

my lighting scheme for this scene was 1 spot casting hard shadows, 1 omni and 1 area light..

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first off, you dont need an area light, this'll only slow down your render with no purposefull visible difference.

 

for my basic externals i'll use a sky object for the gi, with a self illuminated light sky blue colour at 100% applied to it.

 

then i'd use a distant light (set at 70% brightness) with hard shadows (or soft if you so choose). no need for your infill omni either. this'll give a nice basic external environment to start from.

 

but the proof of the render times is in your gi settings. what are they?

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Here are my GI settings..

 

antialising

best

 

radiosity

strength 100

accuracy 70

prepass 1/2

dd 1

stoc sam 300

min res 30

max res 60

 

tell me what u think i can change to improve settings without loosing quality of rrender..

 

 

on another note...when i import my model from archicad no matter what size i set my scale it always comes out like a miniture model in C4d..the reason it's a lil problem for me is that most models i have are 100 times it's size and i find it hard scaling them al the time...can u suggest a solution??

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the settings seem fine. to improve the realism you can up the accuracy and the stoch samps. but this'll slow down render times.

 

it looks like your images are lit too much. just try as i suggested - a sky object casting the gi light, and a single distant spot simulating the sun.

 

about the archicad import - what actual file type are you imporing? look under EDIT > PREFERENCES (or ctrl+e) and make sure the import scale is set to 1.

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Strat many thanks i've tried the settings u told me and gi render times are less than 5 mins..here is my render based on the settings u told me...is this an improvement in lighting and materials..

 

however i'm getting some funny shadow effect on one facia board..i guest something is a bit outa place..

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Strat many thanks i've tried the settings u told me and gi render times are less than 5 mins..here is my render based on the settings u told me...is this an improvement in lighting and materials..

 

however i'm getting some funny shadow effect on one facia board..i guest something is a bit outa place..

 

cool.

 

that 'dirty' fascia board is down to lack of samples, together with those black looking 'circles'. you'll need to up the max samples.

 

ideally, for minimums, the stoches should be around the 500 mark, with the max samps nearing the 150-200 mark.

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I agree with some of the previous comments and disagree with some others.

 

1. Lights needed: one skylight, and one spotlight (or sunlight).

2. No GI if you are using a sunlight

3. Use a final gather (or similar process)

4. Definetly work on the materials. Add some texture and effects to each material. They seem very smooth and flat.

 

Hope this helps.

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I agree with some of the previous comments and disagree with some others.

 

1. Lights needed: one skylight, and one spotlight (or sunlight).

2. No GI if you are using a sunlight

3. Use a final gather (or similar process)

4. Definetly work on the materials. Add some texture and effects to each material. They seem very smooth and flat.

 

Hope this helps.

 

points 2 and 3 dont apply to c4d :)

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