lebbeus Posted December 24, 2005 Share Posted December 24, 2005 You have to actually model the light emitting entities and apply the emitter material (there's been interesting experiments with actual fresnel lenses, dispersion set-ups, LCD panels recreations, etc). Non-maxwell materials don't work, so yeah, you'd have to have two sets of things or probably two separate files. The maxwell set-ups need to be based on actual photography set-ups as well. . .I'm more interested in the potential to use M~R as a design tool (since everything has to be modeled, including lights) and it's been said (ha! ) that M~R will have analysis tools sometime in the future, but by then we'll probably all have 32-core processors and none of us would be able to afford that kind of multi-license for M~R. I'm really bummed it's not working now--it's such a cool program, rather, IDEA for a program. The new material system alone has a lot of potential--you can specify coatings in nm and can easily setup multi-layered shaders. Or you could if the darn thing was actually working. Link to comment Share on other sites More sharing options...
AdamT Posted December 24, 2005 Share Posted December 24, 2005 The Cinema plugin is rather unique in that it takes the material/map information from Cinema's native shaders. It still takes extra work to convert a scene to Maxwell rendering and v.v., but it's not quite as bad as starting from scratch. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted December 24, 2005 Share Posted December 24, 2005 The Cinema plugin is rather unique in that it takes the material/map information from Cinema's native shaders. The same is true for Finalrender2 with Cinema. We can use the existing C4D mats and mapping (with a few exceptions like camera mapping) if we don't want to use the special FR2 shadertree mats. So the workflow is quite like Maxwell, not a complete re-do of all your setup work. I am happier about my choice to base my work on Cinema4D every day. Max who? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now