Aaron Bailey Posted September 1, 2005 Share Posted September 1, 2005 Hello everybody having a few problems with rendering interior scene's in 3d max 6 where i have set up fake radiosity lighting solution, with ambient omni lights, diffuse omni lights, area shadow lights and direct light's to achieve the look i want and the rendering speed that is acceptable. How ever the problem is that after rendering a scene i get black spots all over the reflective materials e.g. glass, polished floors, stainless steel and that sort of thing. And I cant for the life of me figure out why and what to do to fix, I can take the image into Photoshop and fix it there. for one image thats fine, but when rendering an animation with 1000 still frames plus well thats a little to tedious. Please, please help Cheers Aaron Link to comment Share on other sites More sharing options...
mbr Posted September 2, 2005 Share Posted September 2, 2005 Not sure what it could be, given that it's fakiosity. I'd guess it's a material. Try making your scene all one color to test it. If there are no splothes, it is a material, but if there is spotches, then it's probably a corrupt object (just a guess). If it is a material, start with the most complex, like raytraced mats with layer specularity, etc. Again, just guessing. With GI, I've had problems with complex relfections, particularly some stainless materials I have that have complex bump maps (I am guessing the billion little groves causes some kind of problem with the GI). Link to comment Share on other sites More sharing options...
Woody Posted September 2, 2005 Share Posted September 2, 2005 Think I had a similar problem, check out the thred below. http://www.cgarchitect.com/vb/showthread.php?t=7626 Link to comment Share on other sites More sharing options...
alexthg Posted September 4, 2005 Share Posted September 4, 2005 I'd do some general checkup: 1. Make sure all textured objects are UVWmapped. 2. Make sure there's no co-planar faces in your scene Harry Link to comment Share on other sites More sharing options...
jvlive Posted September 4, 2005 Share Posted September 4, 2005 Or maybe the raytrace depth is set too low.... Link to comment Share on other sites More sharing options...
Aaron Bailey Posted September 19, 2005 Author Share Posted September 19, 2005 Hi everybody Thanks for your help Cheers Aaron. Link to comment Share on other sites More sharing options...
Tim Saunders Posted September 19, 2005 Share Posted September 19, 2005 it would also help to see the image. if none of the other suggestions work. post one. Link to comment Share on other sites More sharing options...
Bugga_Guy Posted September 19, 2005 Share Posted September 19, 2005 http://www.cgarchitect.com/vb/showthread.php?t=12431&highlight=black+dots Link to comment Share on other sites More sharing options...
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