hardnozehockey Posted September 5, 2005 Share Posted September 5, 2005 I figured since I was getting bored with designing furniture for the moment, I'd model my entire apartment with everything in it. Of course there are a few things I don't like about it... so I switched a few things (i.e. wood floor, wall mounted flat screen TV, etc.). This is really just to test my interior lighting skills (or lack thereof). Feel free to comment. FYI: I've kept Final Gather and GI photon sampling down because this is a pretty complex scene so there are quite a bit of artifacts and unsmoothed shadows and highlights. I will fix all of that for a final rendering (even though there is no such thing as final).[/size] Link to comment Share on other sites More sharing options...
IC Posted September 6, 2005 Share Posted September 6, 2005 FYI: I've kept Final Gather and GI photon sampling down because this is a pretty complex scene so there are quite a bit of artifacts and unsmoothed shadows and highlights. I will fix all of that for a final rendering (even though there is no such thing as final).[/font][/size][/color][/size] What makes this scene complex? It's almost an empty room. The lighting is looking nice apart from the nuclear TV light (what is that?) and the ambient is a bit dull. Link to comment Share on other sites More sharing options...
STRAT Posted September 6, 2005 Share Posted September 6, 2005 yup, nice lighting in general, just up your samples to eliminate those arteefactors! btw, i'd say it's a fairly simple scene (unless you mean it's modelled with thousands of polys, which, aren't needed) Link to comment Share on other sites More sharing options...
doujay888 Posted September 6, 2005 Share Posted September 6, 2005 Same here. just wondering what made the whole scene so complex? Why don't you try to switch your camera focus on the bed, just a thought! Link to comment Share on other sites More sharing options...
hardnozehockey Posted September 6, 2005 Author Share Posted September 6, 2005 added furniture, fixed a few things, different viewpoint. and yes, complex in terms of polys and detail. they are needed down the road when I want to use the individual models for something else. thanks for the cc. Link to comment Share on other sites More sharing options...
Tim Saunders Posted September 6, 2005 Share Posted September 6, 2005 much better camera angle. now with some lighting adjustments you could have a really nice image. with that much brightness coming from outside, the gi on the interior should be much brighter. even without any lights turned on. billion times better comp with this perspective rather than the view from laying on your bed. and lets see some clutter on your shelves. there's no way your that neat-n-titie. Link to comment Share on other sites More sharing options...
hardnozehockey Posted September 11, 2005 Author Share Posted September 11, 2005 GI is finally working no additional models yet inside. I'm still thinking that the GI should be brighter. I do have a question though. What do I need to do to smooth the lighting out more? My settings are: 3 lights are Photometric Target Area (3d max specific) with Raytracing shadows 1 light is Mental Ray Area Spot with Mental Ray Shadow Map shadows Samples per pixel: Min 1 Max 16 Global Illumination photons per sample: 200 Final Gather samples: 300 Trace Depth: Min 1" Max 30' Photons per light: 30,000 Energy per light: 100,000 It took way too long to render so if anyone has any suggestions please let me know. Link to comment Share on other sites More sharing options...
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