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Help for Render to Texture with Vray


Damyanov
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I need to bake my interior scene. I am following the instructions from the MAX tutorial for render to texture but it seems to be a mistake somewhere.

Can anyone tell me the steps which i have to follow for an interior scene?

I would be very thankful in advance!

Good luck to u all!

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I have made a research if they are supporting it.

Here are the steps when the channels must be splitted and how to set Vray so that render to texture should be fine:

http://www.spot3d.com/vray/help/VRayHelp150beta/render_baking.htm

I have made it when i have a simple surface for floor and one chair on it.

But when i am "in the room" there are some problems.

I hope that someone have met them.

Thanks.

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if you have a more complex scene, the best way would be to put various panoramic cameras into your scene and let the irradiance map precalculate with adding to current map. then your whole scene should be covered with irradiance samples and you can bake the scene.

 

i had an idea for an easier method, but it is quite slow to tell the truth:

select bucket mode for irradiance mode, and set the bucket size to the output size of your baked-texture (1000x1000 is maximum). if you bake then the calculation for irradiance and rendering are made on the fly, it seems to be similar to the way how max regathers radiosity, and it seems to be equally slow.

 

i never managed good baking with max. by the way it ineed works with max-vfb, not only with vray gbuffer, but color mapping is not supported yet. let's see what comes with v1.5

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  • 2 years later...

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