Michael Earley Posted September 8, 2005 Share Posted September 8, 2005 I have a model that i want to take into a vrml program. I have converted all to poly and when I attach them all, my file grows to 84 mgs. the face count stays the same.. 250,000 When I try to add the modifer multi res, the computer crashes. the model is not that big. It is just a few boxes and wheels. It is a train model so the front and back have alot of faces but this should be a real simple model. thanks Michael I also posted this in the max ng.. dont know if that is bad on not?? Link to comment Share on other sites More sharing options...
ITryMyBest Posted September 9, 2005 Share Posted September 9, 2005 i don't know if this is correct, but as far as i know adding to the modifier stack also adds to the size of the max file. so by adding the multi-res modifier, since it has to generate a solution, that solution might also have to be stored within the max file. i really can't say this with 100% certainty. depending on the model, i can see how max could crash if you don't have the ram or cpu power. also depending on the quality of model building. now that i have said why it doesn't work, a possible solution is to apply the multi-res to the objects before you attach them. that way, you multi-res will only have to calculate a fraction of the faces at a time. once you do this, attaching the different objects shouldn't be an issue. hope this helps Link to comment Share on other sites More sharing options...
Eggfoot Posted September 9, 2005 Share Posted September 9, 2005 Yes This is true. The Multi Res modifier stores information about the mesh modified in its original state as well as its current iteration. You have to apply the mod beforehand, collapse your stack, and then attach. This is good practice anyway for all your models/meshes/modifiers as it does greatly reduce your mesh size when exporting. Link to comment Share on other sites More sharing options...
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