Pavel Roder Posted October 21, 2003 Share Posted October 21, 2003 What about using ghosting effect(Turning couple of frames into one) to make Blurred still peoples ? I would be more than happy Strat, if You find some people in move Link to comment Share on other sites More sharing options...
STRAT Posted October 21, 2003 Author Share Posted October 21, 2003 nice idea nisus, but its a thinnish mall, and a lengthy one. the camera is travelling the entire length of it and it's VERY unforgiving. the ppl or 'crowds' need to be as defined as possible. besides, after my initial test, the very concept of animated 'real' ppl in there is already making my boss damp Link to comment Share on other sites More sharing options...
3d-doctor Posted October 21, 2003 Share Posted October 21, 2003 hi strat are you going to be putting in some generic shop front/fittings too this would take some of the strain of the population in terms of getting the eyes/brain convinced but it's looking good so far Link to comment Share on other sites More sharing options...
STRAT Posted October 21, 2003 Author Share Posted October 21, 2003 Originally posted by 3d-doctor: hi strat are you going to be putting in some generic shop front/fittings too this would take some of the strain of the population in terms of getting the eyes/brain convinced but it's looking good so far nope. client specifically asked for no generic shops. Link to comment Share on other sites More sharing options...
alexg Posted October 21, 2003 Share Posted October 21, 2003 Strat, I don't think any other companies other than Marlin and RPC get the walking animated people. To get the crowd in you really have to combine those two. Since you mentioned that you can't run RPC in C4D, maybe the best thing is to do another composite rendering of the Rpc Peoples moving in Max / Vix and composite the finals together with your C4D avi in Premiere. Oh yeah, and putting still people on shopfront can really help create shopping atmosphere too. Lots of people in malls are also windowshopping, meaning they stay in front of shops just looking around. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted October 22, 2003 Share Posted October 22, 2003 I'm hoping that a usable solution will be a combination of the two: very low poly animated 3D models with UV mapped animated images. It would be a lot of work to set up, but once it's done and you sell it to all of us then I think it will be worth the time investment. Who's listening that can do this? Link to comment Share on other sites More sharing options...
recon Posted October 22, 2003 Share Posted October 22, 2003 Originally posted by STRAT: the camera is travelling the entire length of it and it's VERY unforgiving. the ppl or 'crowds' need to be as defined as possible. Hey Strat, I've been watching this thread and I think I'd like to mention a couple things... first, regardless of the "brand" people you use, I think you should try to group them in more realistic, psychological groupings. Everyone seems to have taken the trip to the mall solo... which is rarely the case. Three groups of 2 to 3 shoppers looks a lot better than 9 solo zombies wandering around aimlessly also, be real careful with the proportions of those 2d people. If they are sized wrong or pointed slightly away from the camera, they can start to look pretty unconvincing quickly. -john Link to comment Share on other sites More sharing options...
Richard McCarthy Posted October 22, 2003 Share Posted October 22, 2003 personally I don't really like those 2D clipmap animated people. I have used them myself (using my own video camera, blue matt ) and also with downloaded samples. I think the clip-map animated people simply just doesn't catch the light the same way as it is of the scene surrounding, and it disturb me more than anything else. (they simply just don't look like they belong in the scene) Most time, they are too dark (in a very bright scene) and the shadow/shading on the clothes suggest the light direction are wrong. Also, the shadows genearated by it are most often seems flat projected from the feet (feet is 2D and holds no shadow weight) I still think a low polygon 3D animated is still the best solution. I am really looking forward to Lowpolygon3D's 3D animated people. -RM Link to comment Share on other sites More sharing options...
STRAT Posted October 23, 2003 Author Share Posted October 23, 2003 recon - i hear you it got to the stage where i'd need literally hundreds of ppl milling around to make the anim look good, unfortunately i havent the time or range of ppl to pick from to set this up. because of the un-even floor slope even these ppl took an age to match in. most of them are duplicated about 3 times . i got totally peaved off in the end. so yup, smiling zombies it is. also, marlin's ppl are good, but not perfect. allot of them dont walk but rather 'mince' along. yeah, also the trick is to make sure they dont 'dissappear' when the camera passes them because they're mapped onto 2d planes. the still i posted looks a bit sparsely populated, but the anim is looking suprisingly allot better than that. i'll post up when finished. my 2 xeons have been both 24 hour a day rendering for the last 4 days. about 4 days left to go. Link to comment Share on other sites More sharing options...
jucaro Posted October 23, 2003 Share Posted October 23, 2003 I think the video of the airport that INFARQ did (if anyone remember www.infarq.com) was quite impressive. The lowpoly walking people were feasible enough. [ October 23, 2003, 04:59 AM: Message edited by: STRAT ] Link to comment Share on other sites More sharing options...
vizwhiz Posted August 28, 2004 Share Posted August 28, 2004 Strat This may be opposite of what you are trying to do but instead of adding more People how about adding more kiosks or planter areas into the middle of the Mall This could potentially elimate having to add so many 3d peoples Then again if the design is already configured This may not work doesnt it get really "foggy" in the UK? how about stylizing the people to be just "outline" or "white cardboard" This could potentially eliminate havng to have so many "different" people instead you could focus on size height and the silhouettes just some general ideas hopefully somewhat helpful Randy ---- Thinking outside of The Box. "what Box?" Link to comment Share on other sites More sharing options...
kris Posted August 29, 2004 Share Posted August 29, 2004 I had similar project while I was working for LiquidLightStudios. Shoping mall filled with animated people. Check http://www.Liquidlightstudios.com web page and youll find it in gallery, Queens center project. We were shooting our own people on green screen with digital camera and keyframing in After effects. Check movie 2 and 3. I think its the best solution for animations. Its more realistical than 3d lowpolygon people becouse you can use it in closeups where lowpolly people are not so realistical. Link to comment Share on other sites More sharing options...
STRAT Posted August 29, 2004 Author Share Posted August 29, 2004 Strat This may be opposite of what you are trying to do but instead of adding more People how about adding more kiosks or planter areas into the middle of the Mall This could potentially elimate having to add so many 3d peoples Then again if the design is already configured This may not work doesnt it get really "foggy" in the UK? how about stylizing the people to be just "outline" or "white cardboard" This could potentially eliminate havng to have so many "different" people instead you could focus on size height and the silhouettes just some general ideas hopefully somewhat helpful Randy ---- Thinking outside of The Box. "what Box?" sorry, i cant just add or take things away, the design isnt mine and i must use exactly what im given. thanks in general for the ideas peeps. much appreciated. i ended up duplicating the ppl i had about 3 times each. filled up my mall, and the client never even noticed!!! Link to comment Share on other sites More sharing options...
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