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photo-real gi lighting in 6


3dred
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DearAll,

 

howdy.

 

I am attempting to create photo-real global illum lighting in an architectural rendering and I am not sure how to proceed. This is something I am new to, so a wee patience would be greatly appreciated.

 

I have Maya 6 Complete and am working on a fairly rich scene. There are a few marbles, some stone, some rich wood, and quite a few windows in the room. Are there any special texturing techniques I need to master before attempting to use Mental Ray to Globally Illuminate the room?

 

Thanks tons for any and all help. Take care.

-red

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  • 4 weeks later...

Hi

You can have a look at my site at http://www.djaweb.co.uk

All the images on there were done with Maya/Mental Ray, but they are well off the pace of the stuff you see on this site - I'm only just starting to get my head around 3D rendering after working with 3D CAD mechanical design systems for years on the marine side of stuff. The marine design side of the business is still probably 75% of the core business, so I don't get as much time as I'd like to improve the rendering.

Also I seem to get projects where the customer wants a whole housing development done, which cuts down on the realism a lot (at the prices they are willing to pay and the hours I'm willing to put in for that anyway!!).

Cheers

Deri

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Deri,

nice work on your site. I have been interested in marine projects also. I have a friend who's a nautical engineer in Maryland and I'll be contacting him once I've completed this project and I'm on to the pitching part of my new biz.

I'm grateful for your help and responses. I am letting you know now, I will more than likely be presenting a few more questions as time goes by.

Take care. Cheers.

-travis

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