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Building Lobby


doujay888
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Im doing one design for an office building lobby, here's a wip

of what I've done. I'ts still empty, I'm just checking my external

lighting and texturing for now.

 

C&C are welcome. Any suggestions on the leaks on the corner

how can I get rid of it. Is this because of the bounce (light), since

all the corners are completely closed and faces are ok.

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Raise the uvw values on the vray shadow perameters to soften the edges. Post your model so someone can check out your leaks, is it modelled in max? tried rendering 2 sided/flipping normals? One easy solution would be to simply create a box just outside the room obscurring the leak. render the model from a camera view outside the room looking at the leak. Should offer some explanation.

Hope that helps

Tom

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i'm digging the design a lot. as far as the leaks, i had that problem once. even though i set up all my lights up with vray shadows, soehow one of them switched to advanced raytrace, and global settings was checked. make sure it is unchecked, and reset all shadows to vray. now on your sunlight, not usre what type of light you are using, but i like the target spot. same effect should come from target direct. having vray shadows selected, open up the vray shadoes params, check smooth surface shadow, check area shadow, check box, then start with the u, v & w sizes to 20. that should give you a start. the larger the number on the u,v&w sizes, the blurrier the shadow.

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