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Exterior Model-1st Post


jrothca
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Hi

I'm new to this forum and I'm in the process of making a 3D visualization for a high-end home builder. The builder is trying to pre-sell the house so they want the model to be as photorealistic as possible. I've matched the rendering to a photo of the actual site. So what does everyone think so far?

 

Programs:

3D Studio Max 7

Photoshop

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The building seems to be floating above the grass.

that's the hard part about compositing into an egsisting site. try adding a 6-8 inch foundation under the egisting model and when you compisite again use the grass brush in photoshop to blend it in more. the lighting is nice and soft. i like it. the stucco is a bit too perfect. mix in a little variation to your material to make it look a bit more natural. the flashing is also real flat. you might add a 2-3 inch drip edge to make that come to life. seam like a small thing, but it will make a huge difference in the realism. lastly, model up some nice garage doors. keep posting.

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Hi Jrothca,

 

I love your rendering, very nice. But something bothers me though, the mood of the house is very lonely...looks very empty to me, why don't you try adding some flowers in yuor foreground and add some curtains in your rooms, your windows are very dark...well this are just my observation/suggestion... :)

 

Overall, you did a fine job, congrats... ;)

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rmaytee: I have a gutter kit that I haven't added to the model yet. That should help out with the flashing problem you are talking about. And I will also added that 2in drip edge.

 

3-DX: Pointing out the shadow of the house in the background helps alot. I new something did not look right and that is it I think.

 

ecastillor: I know I need more entourage. I'm just not to that stage yet. But thanks for the input.

 

Check back later. I'll keep updating this thread. I should have something new by the end of the weekend.

 

This house roof is supposed to be spanish tile. Does anyone have any advise for a spanish tile roof? Should I model it? Or do you think that I can get a good result with just a Bump Map?

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I still need to composite it better photoshop. Straight out of the scanline with enviromental map.

 

GI quality was set low for render speed.

 

Window Trim, Add some landscaping, Tweak some colors, Tweak window glass material, Bump up GI quality, and I think we will be done.

 

 

ecastillor: Thanks for the spanish tile info. My buddy that working on this w/ me ended up using a map on the spanish tile and just built geometry for the edges. Look's good.

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much better. really coming along. seams like the portions of the house that are closer to the road ie. garage and the area to the left bottom, are all using a complete different stucco than the rest of the house? seams a bit yellow where the rest is a bit pink. it this meant to be? and some areas like the balcony and the columns seam blotchy or are they some sort of marble? mybe by increasing gi samples you would loose some of those.

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  • 2 weeks later...

the final render of the front of the home.....the client (builders) requested that I do NOT put landscaping in....they want the potential home owner to view the yard as an open canvass for whatever type of landscaping they can dream up.....in other words the builders has not thought about the landscaping yet and do not want the landscaping to look like an afterthought just thrown in the scene....personally I think it looks wierd with no driveway or any landscaping....but I'm not the one paying the money for it.....C&C welcome...

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Guest nazcaLine

it´s very nice, congrats.

 

but i think its a little dark. maybe som more yellow in the sunlight color, i dont know...maybe that would help.

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It looks a little flat. I think the reason is that the windows have little reflection and are too light and saturated. one way to achieve better results is to darken them and make a nondescript reflection, such as sky or blurred out images. This could all be done pist-render. also, darkening the shadows a little will help. I think doing these two tweaks will help make the house pop.

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