kippu Posted September 17, 2005 Share Posted September 17, 2005 hello, i was just curious for a house , whats the optimum time duration that you people use and do you use cuts and edits or have it in one single shot with doors opening and all that... Thanks for your answers on this Link to comment Share on other sites More sharing options...
mbr Posted September 17, 2005 Share Posted September 17, 2005 you need to be more specific - is it 30000sqft or 3000 sqft? Is it one room or the entire house? There are too many variables to give a #. I'd guess for the average house 30seconds to over 2 minutes, just depends. Link to comment Share on other sites More sharing options...
kippu Posted September 17, 2005 Author Share Posted September 17, 2005 say a 1500-2000 sq ft house and also if anyone is using vray ... what is the rendering time of one frame that you are happy with Link to comment Share on other sites More sharing options...
STRAT Posted September 17, 2005 Share Posted September 17, 2005 it's up to you. traditionally the architect used 1 long continuous fly-by sequence. this is still fine, particulally if your project is a large external subject, but usually for internals, several shots, either flybys or pans, are more preferable. maybe a maximum of 5 or 6 seconds each. all spliced together over 1/3 of a second fades. this makes the final presentation more appealing and interesting to watch, and makes the animator's life 100 times easier as far as working out anim paths go, and gives him more chioce. Link to comment Share on other sites More sharing options...
kippu Posted September 17, 2005 Author Share Posted September 17, 2005 thanks guys Link to comment Share on other sites More sharing options...
DennisHolland Posted September 18, 2005 Share Posted September 18, 2005 Rendering 1 frame of a 640 x 480 anim takes appr. 1 minute with a well calculated irr. map. Link to comment Share on other sites More sharing options...
kippu Posted September 18, 2005 Author Share Posted September 18, 2005 just a minute .... oh man ..... should knock off the reflection then i guess Link to comment Share on other sites More sharing options...
DennisHolland Posted September 18, 2005 Share Posted September 18, 2005 It depends Kippu, you might want to have your irradiancemap preset > low-animation and have the reflections calculated with it. They won't move along anymore then, but that is a personal choice to consider. It will decrease your frame rendertimes a lot...thought about baking? Less quality but very fast. Maybe have your anim rendered at a renderfarm? Gonna cost a buck or two, but also very fast. Link to comment Share on other sites More sharing options...
mbr Posted September 18, 2005 Share Posted September 18, 2005 1 minutes a frame? How do you get that? In my experience, 10-30 minutes a frame with full GI, nice materials, etc., is very, very good. Link to comment Share on other sites More sharing options...
DennisHolland Posted September 18, 2005 Share Posted September 18, 2005 My 1 min x 480/640px was for an interior anim, Markus. Mostly diffuse with only a reflective floor, windows + interiorassets here and there. Full GI can be pre-calculated with an irradiancemap and a lightmap/catch. How do you get a single frame shot in 30 minutes? Sure, if you're dealing with bigtime geometry and lots of bling materials huge rendertimes are pretty normal. 30 minutes for a single frame on 640x480 > low preset, is quite long. I even shoot a frame in Brazil less than 10 minutes full GI + photonmapping of course. If you're rendering in Vray, which is mucher faster (not always) you should get a decent result, way under ten minutes. (by the way, 10 over 30 minutes is an increase of 300%) Dennis Link to comment Share on other sites More sharing options...
ecastillor Posted September 18, 2005 Share Posted September 18, 2005 tha fastest for me has been using viz radiosyty with well set materials.... under 50 secs per frame.sometimes as low as 30 secs in exteriors 640x480 and lots of reflections and rpcs....forget about displacement maps though....i havent been able to reduce vray to less that 2 mins.... Link to comment Share on other sites More sharing options...
Aaron2004 Posted September 18, 2005 Share Posted September 18, 2005 Does anybody still use the basic max/viz default scanline renderer for walkthroughs? I'm using VRAY free right now, so I can't do animations (efficiently)...are there any good tutorials or hints for doing interior walkthroughs pre-vray? Thanks! Aaron Link to comment Share on other sites More sharing options...
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