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walkthroughs ... time duration


kippu
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it's up to you. traditionally the architect used 1 long continuous fly-by sequence. this is still fine, particulally if your project is a large external subject, but usually for internals, several shots, either flybys or pans, are more preferable. maybe a maximum of 5 or 6 seconds each. all spliced together over 1/3 of a second fades.

 

this makes the final presentation more appealing and interesting to watch, and makes the animator's life 100 times easier as far as working out anim paths go, and gives him more chioce.

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It depends Kippu,

 

you might want to have your irradiancemap preset > low-animation and have the reflections calculated with it. They won't move along anymore then, but that is a personal choice to consider. It will decrease your frame rendertimes a lot...thought about baking? Less quality but very fast.

 

Maybe have your anim rendered at a renderfarm? Gonna cost a buck or two, but also very fast.

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My 1 min x 480/640px was for an interior anim, Markus.

 

Mostly diffuse with only a reflective floor, windows + interiorassets here and there. Full GI can be pre-calculated with an irradiancemap and a lightmap/catch. How do you get a single frame shot in 30 minutes?

 

Sure, if you're dealing with bigtime geometry and lots of bling materials huge rendertimes are pretty normal. 30 minutes for a single frame on 640x480 > low preset, is quite long. I even shoot a frame in Brazil less than 10 minutes full GI + photonmapping of course. If you're rendering in Vray, which is mucher faster (not always) you should get a decent result, way under ten minutes.

 

(by the way, 10 over 30 minutes is an increase of 300%)

 

Dennis

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tha fastest for me has been using viz radiosyty with well set materials....

 

under 50 secs per frame.sometimes as low as 30 secs in exteriors 640x480 and lots of reflections and rpcs....forget about displacement maps though....i havent been able to reduce vray to less that 2 mins....

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