edub Posted September 19, 2005 Share Posted September 19, 2005 How do I achieve material settings to approximate Polygal? I'm using Cinema 4D 9.5 I'm particularly interested in getting the anisotrophic transparencies. Can this be done with the lumen shader, or do I have to use bump/ displacement? Anyone have an example of this? Any help much appreciated. Link to comment Share on other sites More sharing options...
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