dnagi Posted September 21, 2005 Share Posted September 21, 2005 I am having trouble mapping my model....I am using an edit mesh with uvw mapping...as long as I use the same texture map...I get great results ...I can vary the size and tiling of the map on each poly....but when I need to change the texture .....the new map takes over the entire element...I don't understand what I am doing wrong Link to comment Share on other sites More sharing options...
vertexART Posted September 21, 2005 Share Posted September 21, 2005 hi there, select polys U want ot map, under mesh sub-object level, for example ID4, then with only those polys selected apply UVW map modifier, tweak until you are happy, then collapse the modifier stack. repeat the steps for different poly ID's. this does not include explanation if U are using texture ID's. hope it helps. Link to comment Share on other sites More sharing options...
dnagi Posted September 22, 2005 Author Share Posted September 22, 2005 I am still getting the same problem Link to comment Share on other sites More sharing options...
radioVOY Posted September 22, 2005 Share Posted September 22, 2005 are you changing the extension file image e.g .jpg to tiff??? Link to comment Share on other sites More sharing options...
dnagi Posted September 22, 2005 Author Share Posted September 22, 2005 I can fix the problem if I break the poly into a new element...but i shouldn't have to...that is the problem..i can slve the problem...but i want to understand why i can't continue to map additional poly with in the same element....as long as i stay with the same material..ie standard within map say bricks...it works fine...ok say i switch polys to a cornice or window or muttin..i am screwed...if i break them off as new object or element and then texture...fine...but i shouldn't have to....that is the problem ...why is the new texture taking over on the entire object...ie building Link to comment Share on other sites More sharing options...
ImageCube Posted September 22, 2005 Share Posted September 22, 2005 I can fix the problem if I break the poly into a new element...but i shouldn't have to...that is the problem..i can slve the problem...but i want to understand why i can't continue to map additional poly with in the same element....as long as i stay with the same material..ie standard within map say bricks...it works fine...ok say i switch polys to a cornice or window or muttin..i am screwed...if i break them off as new object or element and then texture...fine...but i shouldn't have to....that is the problem ...why is the new texture taking over on the entire object...ie building I am assuming you use multi/sub-object material to this geometry. Make sure the meterial IDs are matching. Another possiblility is you only have one uv set for the entire object, don't you? To solve that, you need assign different UV for this object. hope this help. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now