kris Posted September 22, 2005 Share Posted September 22, 2005 When I use to work in Rhino it was simple to rotate objects. Lets say That I make square but not ortogonal, maybe 37 degrees towards global axis and than I want to rotate it so its ortogonal. How can I do that in Max. In Rhino I just press mouse on one corner of a square and than on another corner and rotate it with shift or some horizontal line so I can snap on it, but in Max I can only rotate by eye. Max has ok snap controls for moving objects but when it comes to rotation I get crazy. Am I missing something. Link to comment Share on other sites More sharing options...
ajvbochove Posted September 22, 2005 Share Posted September 22, 2005 There is a snap angle button on a toolbar. In the Reference tab (right click on button) you can set your angle snap. Maybe your rotate gismo is of --> the you need to activate it --> press X or go to gismo tab in your preference settings. Hopefully this will fix your problem (rotating in max is easy, when you knon how). Link to comment Share on other sites More sharing options...
Chad Warner Posted September 22, 2005 Share Posted September 22, 2005 right click on the rotate button on the menu, and it will bring up an input dialog box where you can type in the degrees you want to rotate. Link to comment Share on other sites More sharing options...
kris Posted September 22, 2005 Author Share Posted September 22, 2005 Yes I understand that but problem is that I dont know whats the angle and I have to rotate it so it is ortogonal. The angle could be 27.736247... degrees, I mean any angle. In rhino its very simple but in Max I am crazy and dont know how to do it precisely. Link to comment Share on other sites More sharing options...
kris Posted September 22, 2005 Author Share Posted September 22, 2005 Align command doesnt work becouse I drowe this square like that on the picture with lines. I didnt use square and just rotated it to this position on the picture, so axis is aligned to the world and not to object. The other thing you explaned I didnt quite understand, but it sounds complicated for just simple rotation of one object. One way I can think off is to measure angle in Autocad between square and world x-axis and than write it manualy in max rotation modifier, but this is also complicated if you have tens or houndreds of objects with diferent angles. Link to comment Share on other sites More sharing options...
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