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problem with rotating objects


kris
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When I use to work in Rhino it was simple to rotate objects. Lets say That I make square but not ortogonal, maybe 37 degrees towards global axis and than I want to rotate it so its ortogonal. How can I do that in Max.

In Rhino I just press mouse on one corner of a square and than on another corner and rotate it with shift or some horizontal line so I can snap on it, but in Max I can only rotate by eye.

Max has ok snap controls for moving objects but when it comes to rotation I get crazy.

 

Am I missing something.

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There is a snap angle button on a toolbar.

In the Reference tab (right click on button) you can set your angle snap.

Maybe your rotate gismo is of --> the you need to activate it --> press X or go to gismo tab in your preference settings.

Hopefully this will fix your problem (rotating in max is easy, when you knon how).

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Yes I understand that but problem is that I dont know whats the angle and I have to rotate it so it is ortogonal. The angle could be 27.736247... degrees, I mean any angle.

In rhino its very simple but in Max I am crazy and dont know how to do it precisely.

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Align command doesnt work becouse I drowe this square like that on the picture with lines. I didnt use square and just rotated it to this position on the picture, so axis is aligned to the world and not to object.

The other thing you explaned I didnt quite understand, but it sounds complicated for just simple rotation of one object.

One way I can think off is to measure angle in Autocad between square and world x-axis and than write it manualy in max rotation modifier, but this is also complicated if you have tens or houndreds of objects with diferent angles.

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