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How to make believable Large scale Scene materials in Max?


Dave Bond
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I think this is a problem that many of us suffer from!! I too would be very intersted advice offered on this subject.

 

A couple of suggestions tho Dave, would be to have a look into / research procedural textures and materials aswells the composite material, that is standard in max and viz.

 

the composite maerial allows you to overlay/blend different materials together to make a single one incorrporating them all (does that make sense??) This way you can take the edge off any repetition by having repeating textures at different scales that break each other up (does that make sense????...!!)

 

Hope its of some help

 

James

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