Jump to content

architecture: passege in afternoon


pradipta
 Share

Recommended Posts

i made this scene using 3dsmax and scanline renderer few months back. now i am again trying to retouch some part of it. in this regard i'd like to some comments and feedbacks from you regarding the lighting and composition and texturing of this scene,

 

passegeafternoon730w6op.jpg

 

thanks for your time,

Link to comment
Share on other sites

Looking good!

 

Your texture maps look like they're too low of a resolution. You might find higher quality images as your current images seem a bit pixelated.

 

Your mapping for the window sill in the upper left seems off - the image map is stretched.

 

You might try to apply some depth of field blurring in the foreground to minimize the necessary detail in the image map.

 

On a final note, as the previous post said, it seems like it's lacking some visual interest. Study images of old alleys on the web and get some ideas of what can be added to enhance the level of detail.

 

Otherwise, looking good. Perhaps you should try moving the camera forward to see more of the stairs and windows above, and less of the shadows. You can still stand in the shadows and see the shadows creeping into the right side and bottom of the image, but maybe lessen it a bit. Maybe model in some cracks in the wall and trim?

Link to comment
Share on other sites

unfortunately this isn't my cup of tea.

 

it's a complete texturing excersize, which, to me, looks like it's fresh out of a game. there's a fellow who's a regular in the cgtalk galleries that does work like this (http://forums.cgsociety.org/showthread.php?t=123553 ) and people rave about it.

 

ok, nice job at texturing, but as i say, imo it doesn't do anything for me :(

Link to comment
Share on other sites

it's a complete texturing excersize, which, to me, looks like it's fresh out of a game. there's a fellow who's a regular in the cgtalk galleries that does work like this (http://forums.cgsociety.org/showthread.php?t=123553 ) and people rave about it.

 

 

I am a fan of this kind of work but it has to be really top notch to merit any praise and there are such high standards set by people like Juan Siquier, it's a tough number to pull off.

 

The point people always make is why copy something that already exists unless you can make it look better than reality. It must have beauty and that usually comes from the lighting, which, in your image is nice but that's all really.

Link to comment
Share on other sites

I am a fan of this kind of work but it has to be really top notch to merit any praise and there are such high standards set by people like Juan Siquier, it's a tough number to pull off.

 

The point people always make is why copy something that already exists unless you can make it look better than reality.

 

i kind of agree in Juan Siquier's case, as his lighting and modelling is superb, and it does take something extra special to stand out, but everything else is over textured imo. it's like the tuts we see, which at the end they advertise that they've used Total Textures packages. to me it stands out a mile.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...