chuck Posted October 1, 2005 Share Posted October 1, 2005 here's my latest...i'm trying to get some images together to start up a small operation on the side. some c&c would be great. i need to pull something together for the side walk...and i don't like how green the metal is around grade. rendered in vray free, viz 2005. modeled in sketchup for the most part. thanks, chuck Link to comment Share on other sites More sharing options...
chutti Posted October 1, 2005 Share Posted October 1, 2005 WOW.... i thought that must be Maxwell...Maaaan!!! soooo cool! what r the galss, sun, sky sittings? plz let me know. WELL DONE!! Link to comment Share on other sites More sharing options...
DennisHolland Posted October 1, 2005 Share Posted October 1, 2005 Very, very nice Chuck! You certainly have an eye for it. Great glass, texturing and materialsettings. Nice treeshadows.... Dennis Link to comment Share on other sites More sharing options...
Msamir Posted October 1, 2005 Share Posted October 1, 2005 Well done i like the grass and the glass alot ! Link to comment Share on other sites More sharing options...
AJLynn Posted October 1, 2005 Share Posted October 1, 2005 I also thought Maxwell at first glance. Great render. Keep it up and you're going to make it hard for them to get money for VRay Advanced Link to comment Share on other sites More sharing options...
Hao La Posted October 2, 2005 Share Posted October 2, 2005 "modeled in sketchup for the most part. " Sketchup allowed to export file into viz ? that is great . Link to comment Share on other sites More sharing options...
ecastillor Posted October 2, 2005 Share Posted October 2, 2005 love it! post the settings for the metal please.... Link to comment Share on other sites More sharing options...
elmassry Posted October 2, 2005 Share Posted October 2, 2005 Great work.......but there something i want to ask u about .....when i make a model using sketchup and export it into max it really become so bad .....Can u explain how did u exported ur model from sketchup without having the regular problems...?pls Link to comment Share on other sites More sharing options...
chuck Posted October 2, 2005 Author Share Posted October 2, 2005 for the metal i just use a glossy material around 300 for that level, but i take the iterations/subdivisions down to 1 or 2. that's where the maxwell like noise comes in. i think it looks a little less CG and it renders a whole lot faster. as far as sketchup modeling, i just group things the way i'll be applying materials in viz or max. the metal panel and mullions consist of 4 or 5 groups. i think the use of a hemisphere with an image mapped to it is very important. even though the metal's refectancy is rough, it still picks up the colors from the skymap. the trees are just standard opacity maps.... chuck Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 2, 2005 Share Posted October 2, 2005 looks real good. the trees are really my only complaint. maybe if they were desaturated a bit, but if your using clipmaps, maybe by adjusting the output levels so they're not so bright green. the main reason why is they reflect too strong in the glass. i like your levels on the glass and metal. i think you should leave the grass bleeding on the metal as it is. if the canopy is reflecting that brightly, i think the grass would too. good job. hope to see the final. Link to comment Share on other sites More sharing options...
ecastillor Posted October 2, 2005 Share Posted October 2, 2005 the glass also looks ultra cool....what settings did u use for it? Link to comment Share on other sites More sharing options...
HAIDORY Posted October 3, 2005 Share Posted October 3, 2005 very nice shot, the grass bleeds a bit much on the wall at least in my openion, the glass is very good, what kind of material have you used? Haider Link to comment Share on other sites More sharing options...
chuck Posted October 3, 2005 Author Share Posted October 3, 2005 here's the glass settings... standard material opacity 30 reflection 50, vray map- no glossyness etc refraction 40, vray map- filter color 221, 255, 229. metal- standard material reflection 50, vray map glossiness 300, subdivs 1 chuck Link to comment Share on other sites More sharing options...
darkblue_wire Posted November 3, 2005 Share Posted November 3, 2005 hi man i like the way you model it ok , i think you have sent it before as ( wip ) i think that its the final results if available plz send us the material & lights settings best regards Mohamed Ahmed Link to comment Share on other sites More sharing options...
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