Jump to content

Amenity Center WIP


Allen
 Share

Recommended Posts

all the plants are 3d, does this include the trees? i can see on of the trees in the foreground consists of just square polygons and i presume that this is still the case for the trees in the distance? can you give us some info on the render times achieved with this method, and if you got the trees from somewhere on the web, where?

 

James

Link to comment
Share on other sites

James.

 

Everything is 3D in my scene. The reason I've resorted to this is because my client in this case always wants an aerial map view of the site along with elevation view...so I can use the same scene for all the renderings.

 

Trees are modeled in Onyx Tree Professional (http://www.onyxtree.com). Great program - I highly recommend it for Lightwave users although there are other options out there for good tree creation (tree designer being one).

 

The leaves are UV mapped and I've got the ability to add a transparency map to cut the leaf shapes out...but the render time increases quite a lot when I do that, so for early tests or shots that are a good distance from the trees I don't apply the transparency maps to the tree leaves.

 

Render times are about 3 minutes for a 300x200 with no anti-aliasing. About 15 minutes at 800x600 and 3 PLD passes.

 

Thanks for replying.

Link to comment
Share on other sites

Have you tried applying the transparency map as a clip map instead? It is usually much faster. For some odd reason this has to be done in Layout, because it's an object property instead of surface. Which means that you cannot make a reusable library of trees without having to manually "move" the alpha map from the surface setting to the object properties.

I really hope this will change in LW9...

Link to comment
Share on other sites

Have you tried applying the transparency map as a clip map instead? It is usually much faster. For some odd reason this has to be done in Layout, because it's an object property instead of surface. Which means that you cannot make a reusable library of trees without having to manually "move" the alpha map from the surface setting to the object properties.

I really hope this will change in LW9...

 

Thank you so much for mentioning that...you're right, the clip maps work great. To use them with HDInstance I had to:

Clone the point layer.

Put the leaves on the tree model on another layer

Then change the point layer to instance the leaves object.

 

Clips work great now without a big increase in render times.

 

Appreciate the help. Thank you again.

Link to comment
Share on other sites

Ok...added another layer of grass controlled by a grayscale alpha map so that the grass near the amenity center is more lush than the undeveloped area. Also painted a mowing pattern in the green grass section.

 

Think I'm pretty much done now...

 

We'll see what the client says though.

Link to comment
Share on other sites

Have you tried applying the transparency map as a clip map instead? It is usually much faster. For some odd reason this has to be done in Layout, because it's an object property instead of surface. Which means that you cannot make a reusable library of trees without having to manually "move" the alpha map from the surface setting to the object properties.

I really hope this will change in LW9...

 

This is true, but... you can save individual scene files of the trees w/clipmap settings and just load from scene. This works great and all you have to do in Layout is position the tree.

 

And YES, I hope they change this for LW9! :)

 

Megalodon

Link to comment
Share on other sites

Actually to address this, I put my "leaves" on another layer in modeler. This way I could use the UV map of the transparency as a clip map for the leaves without it affecting the limbs. Very easy fix...just didn't think of it earlier.

 

The reason I couldn't use the UV map as the clip map is that it was clipping the wood part of the model...weird, I know.

 

BTW, I found a great trick on the Lightwave site for getting HD Instance to render with the first pass of the render...Place a 100% transparent polygon in front of the camera. The only problem with this is that it wont save the alpha information in files like PSD32 TIFF32 or TGA32, etc. If you're not compositing a sky in photoshop afterwards - this is a great option.

Link to comment
Share on other sites

  • 4 weeks later...

Allen and others,

 

Fellow lightwavers - Paradigm Productions is looking for qualified full time candidates. If you are interested or know of anyone that meats the requirements below, please let me know.

 

Paradigm Productions, LLC is looking for hard working, talented individuals that are interested in being part of a dynamic team. We don't pigeon hole our people, as we are looking for self-motivated multi-taskers that want to be part of an industry leader in 3d visualization, interactive multimedia, and graphic design.

 

We have a relaxed and fun environment which encourages collaboration and self-improvement while working on challenging projects. There is a lot of potential for growth within our firm and the opportunity to learn new skills along the way. You will work on a variety of projects throughout the country covering a broad spectrum of services.

 

Paradigm Productions has been in business since 1992. We provide architectural and product visualization services, full marketing services, exhibit design, interactive multimedia, and other technical illustration and animation services (ie. aviation, medical, forensic, etc.) You can see examples of our work at http://www.2dimes.com

 

Current Openings:

 

Project Manager/3D Artist


 

Minimum of 3 years experience in architectural illustration and animation. Lightwave 3d skills are required. Must be able to understand architectural drawings and sketches with minimum guidance. Previous project management skills are required. A heavy emphasis will be placed on quality of work, ability to make project deadlines, communicate with clients and team members, and manage all aspects of the project.

 

Full benefits available, and salary commensurate with experience

 

Additional Requirements:

Fitting within the profile of the firm as mentioned above is critical.

Architectural degree is a plus.

Relocation to Memphis/Germantown is required. Please do not contact us if you are looking for freelance work.

All applicants must be able to legally work in the U.S. We do not sponsor candidates at this time.

Lightwave 3D skills

 

3D Modeler


 

Minimum of 2 years experience in architectural modeling. Must be able to understand architectural drawings and sketches with minimum guidance. Lightwave 3D and/or Modo modeling skills are required.

 

Full benefits available, and salary commensurate with experience

 

Additional Requirements:

Fitting within the profile of the firm as mentioned above is critical.

Architectural degree is a plus.

Relocation to Memphis/Germantown is required. Please do not contact us if you are looking for freelance work.

All applicants must be able to legally work in the U.S. We do not sponsor candidates at this time.

Lightwave 3D skills

 

 

Send info to Charles T. Gaushell

Paradigm Productions, LLC

gaushell@2dimes.com

http://www.2dimes.com

8275 Tournament Drive, Suite 130

Memphis, TN 38125

901-685-7703

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...