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vray light material


mzex
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Why on my image there are some shadows? so that plane looks like it is dirty.

 

I am using vraylightmtl to light the scene. It is applied to a box above the scene. multiplier is set to 8.

 

and other settings are:

- global switches: turn off default lights

- image sampler to adaptive QMC

- antialising filter "mitchell-netravali"

- indirect illumination ON

- Secondary bounces multiplier to 0,85

- Irradiance map settings:

- "low" preset

- hsph subdivs = 20

- environment:

- skylight pure white color

- reflection/refraction pure black, 1.0 multiplier

- system:

- render region division 50*50 px

- frame stamp: delete all except the rendertime part

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HI Marko,

U should try higher preset as mark said, but that can increase your blotchiness even further.

U would need more hsph subdivs for higher preset, so U can leave it on 'low' for now and only increase subdivs to 40 or so, try it. Also, what is your 'interpolation' method? If it is Delone triangulation, it requires even more hsph and interp. samples because it's the most accurate method.

hope it helps

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HI Marko,

U should try higher preset as mark said, but that can increase your blotchiness even further.

U would need more hsph subdivs for higher preset, so U can leave it on 'low' for now and only increase subdivs to 40 or so, try it. Also, what is your 'interpolation' method? If it is Delone triangulation, it requires even more hsph and interp. samples because it's the most accurate method.

hope it helps

 

 

Better yet. Switch to QMC

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