NOOXY Posted October 11, 2005 Share Posted October 11, 2005 how do u miror an object in C4D....LOL.. Link to comment Share on other sites More sharing options...
Sindala Posted October 11, 2005 Share Posted October 11, 2005 Well, i dont model a lot in c4d. and i've been wondering about the same thing. I know you can mirror when editing points, by right clicking and selecting mirror. but whole object... just scaling them to minus 1 works, but sometimes just unmirrors when i rotate the object. I would love to know a better way to do this Link to comment Share on other sites More sharing options...
Ernest Burden III Posted October 11, 2005 Share Posted October 11, 2005 There is a symetry object. I have not used it, but will look it up as soon as I can. Its in the blue/green menu, its a face icon. Link to comment Share on other sites More sharing options...
William Alexander Posted October 12, 2005 Share Posted October 12, 2005 It's sooo easy LOL...just have to know where to look Take your object to mirror...drag it into the newly created mirror/symmetry object, and move the gizmo to offset... To readjust select the geometry in (as a child of) the symmetry object make adjustments. For welding tolerences select the symmetry object, in the objects tab.... play with it a bit, basically self explanatory. Cheers WDA Link to comment Share on other sites More sharing options...
Sindala Posted October 12, 2005 Share Posted October 12, 2005 that's really simple but not really the same as mirrored What i'm looking for is not a symmetry object, just the one object flipped over an axis. Say you have an L shaped sofa, but the long end is on the wrong side. If you use a symmetry object your stuck with 2 sofa's, so you either have to get more friends, or move the original sofa object behind a wall so you dont see it. Is there a way of avoiding getting 2 sofa's? Link to comment Share on other sites More sharing options...
Frosty Posted October 12, 2005 Share Posted October 12, 2005 There is no mirror tool as you describe it. The only method is to use the Symetry object, make editable, explode segments, and then delete the object you dont want. Link to comment Share on other sites More sharing options...
NOOXY Posted October 12, 2005 Author Share Posted October 12, 2005 thanks all but i guess of all the capabilities c4d has someone overlooked a miror tool...dang .... i still think c4d roooocks Link to comment Share on other sites More sharing options...
William Alexander Posted October 12, 2005 Share Posted October 12, 2005 thanks all but i guess of all the capabilities c4d has someone overlooked a miror tool...dang .... i still think c4d roooocks Symmetry is just like a mirror....you see the object and it's refelction. As in all thing C4D it's a steamlined package all of the function, without the complications in the program/interface. To delete the original the modifier (symmetry) would have to collapse it's self and child geometry, remember which polys you want to keep then delete the rest. There is very little of that stuff in C4D so you can keep control over the geometry in the nodes (modifier objects), that being my humble understanding anyway. WDA Link to comment Share on other sites More sharing options...
Sindala Posted October 12, 2005 Share Posted October 12, 2005 still, try out any cad app. there will be a mirror function where you dont lose 'intelligence' in your model and dont get stuck with the original. I even have flip horizontal and flip vertical as shortcuts in vectorworks because i use them so often. When your building big models this really is a requirement. C4d is a great app, but it's lacking in model workflow in my opinion. Link to comment Share on other sites More sharing options...
Frosty Posted October 12, 2005 Share Posted October 12, 2005 When your building big models this really is a requirement. Another very useful tool/modifier would be a grid array. I know there are duplicat functions, but thats not the same. The circular array is fantastic and a rectalinear version is sorely needed. I think the parametric methodology of the Circular array is perfect.... I just want it to do squares dang it! It would be excellent for griding out columns, windows, rows of tables and chairs, ect. Link to comment Share on other sites More sharing options...
Jorge Arango Posted October 13, 2005 Share Posted October 13, 2005 thanks all but i guess of all the capabilities c4d has someone overlooked a miror tool...dang .... i still think c4d roooocks As Sindala already said, scaling to -1 will do the trick. If you have textures applied to the front only, you have to set them to back and vice versa. Jorge Arango Link to comment Share on other sites More sharing options...
keys1969 Posted January 15, 2006 Share Posted January 15, 2006 Of course there is a very simple solution to mirroring an object in C4D . I've been looking for it some time ago myself and wondered why there is no decent object mirror function. The solution is: 1. copy the object to mirror 2. in the object properties of this object, coordinates, enter -1 in the Size property. For instance enter -1 in S.X and the object gets mirrored! Hope this helps. Regards, Jack Link to comment Share on other sites More sharing options...
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