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silly question


NOOXY
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Well, i dont model a lot in c4d. and i've been wondering about the same thing. I know you can mirror when editing points, by right clicking and selecting mirror. but whole object...

just scaling them to minus 1 works, but sometimes just unmirrors when i rotate the object.

I would love to know a better way to do this

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It's sooo easy LOL...just have to know where to look

 

 

Take your object to mirror...drag it into the newly created mirror/symmetry object, and move the gizmo to offset... To readjust select the geometry in (as a child of) the symmetry object make adjustments. For welding tolerences select the symmetry object, in the objects tab.... play with it a bit, basically self explanatory.

 

 

Cheers

WDA

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that's really simple :) but not really the same as mirrored

 

What i'm looking for is not a symmetry object, just the one object flipped over an axis. Say you have an L shaped sofa, but the long end is on the wrong side. If you use a symmetry object your stuck with 2 sofa's, so you either have to get more friends, or move the original sofa object behind a wall so you dont see it. Is there a way of avoiding getting 2 sofa's?

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thanks all but i guess of all the capabilities c4d has someone overlooked a miror tool...dang :mad: ....

 

i still think c4d roooocks :D

 

Symmetry is just like a mirror....you see the object and it's refelction. As in all thing C4D it's a steamlined package all of the function, without the complications in the program/interface. To delete the original the modifier (symmetry) would have to collapse it's self and child geometry, remember which polys you want to keep then delete the rest. There is very little of that stuff in C4D so you can keep control over the geometry in the nodes (modifier objects), that being my humble understanding anyway.

 

WDA

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still,

 

try out any cad app. there will be a mirror function where you dont lose 'intelligence' in your model and dont get stuck with the original.

I even have flip horizontal and flip vertical as shortcuts in vectorworks because i use them so often. When your building big models this really is a requirement. C4d is a great app, but it's lacking in model workflow in my opinion.

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When your building big models this really is a requirement.

 

Another very useful tool/modifier would be a grid array. I know there are duplicat functions, but thats not the same. The circular array is fantastic and a rectalinear version is sorely needed. I think the parametric methodology of the Circular array is perfect.... I just want it to do squares dang it! It would be excellent for griding out columns, windows, rows of tables and chairs, ect.

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thanks all but i guess of all the capabilities c4d has someone overlooked a miror tool...dang :mad: ....

 

i still think c4d roooocks :D

 

As Sindala already said, scaling to -1 will do the trick. If you have textures applied to the front only, you have to set them to back and vice versa.

 

 

Jorge Arango

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  • 3 months later...

Of course there is a very simple solution to mirroring an object in C4D :D. I've been looking for it some time ago myself and wondered why there is no decent object mirror function. The solution is:

 

1. copy the object to mirror

2. in the object properties of this object, coordinates, enter -1 in the Size property. For instance enter -1 in S.X and the object gets mirrored!

 

Hope this helps.

 

Regards,

Jack

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