alfienoakes Posted October 11, 2005 Share Posted October 11, 2005 I am trying to get the lighting setup as good as possible, before I add materials etc to this scene. It is a new house on the seafront, and I want to get across a real feeling of light and brightness. The two images attached are set up using 1 direct light, Vray shadows, and GI. The darker of the two, is basically GI set to 1, colour white, and the direct light, multiplier 1. The lighter of the two, is GI set at 2, same direct light settings. The lighting levels on this image are about what I am trying to achieve, but the floor is getting very over blown, contrasty looking. I am trying to do the image with the doors open as well, so I don't really want the outside looking to over blown. I am using Vray free, and my question is; should I be able to achieve the required look with just GI and a direct light and Vray free, or do I need to add some "supporting" lights to the scene.. or get Vray Advanced..? Thanks for looking.. Andy Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 11, 2005 Share Posted October 11, 2005 andy, as you know i am a major vray free fan. i have done several similar images on my own spare time. of coarse vray advanced will give us some great new lights, but what you have shown so far, i don't see the neccesity. from what i understand, the lights in VRA that will benefit us will be mainly the interior lights. so far in your scene, i don't see any. but i don't know your plans for the scene. right now, i think your exterior lighting is great. it will settle down a bit when you get materials set up. there is always a major contrast when the light is hitting a plain white floor. with a couple interior lights set up, however, i think you will be more than satisfied with vray free (for now). Link to comment Share on other sites More sharing options...
ecastillor Posted October 11, 2005 Share Posted October 11, 2005 vray lights would definately spark an image like this,...they work awesomely in large windows like that, but I think theyre not availabe in vray free Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 12, 2005 Share Posted October 12, 2005 your right ed. they're not available in vray free. but you have all the vray shadow parameters with standard lights. for both andy and me, what would you tipically gain from a vray light in this scene (excluding the interior lights)? Link to comment Share on other sites More sharing options...
ecastillor Posted October 12, 2005 Share Posted October 12, 2005 The way the vray light washes through the window and ceiling gives it that photo real look....at least thats what I think....I like to look at real light coming trough windows and vray lights in combination with a direct light seem to match that pretty good.... Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 12, 2005 Share Posted October 12, 2005 I like to look at real light coming trough windows and vray lights in combination with a direct light seem to match that pretty good.... so are you saying you will use 1 standard direct light, and a vray light combined to get the right effect? i dare you to post a comparison? Link to comment Share on other sites More sharing options...
Hao La Posted October 12, 2005 Share Posted October 12, 2005 try using Area photometric light with Vray shadow, it works well Link to comment Share on other sites More sharing options...
ecastillor Posted October 13, 2005 Share Posted October 13, 2005 vray lights are fast to setup, and add a nice filling light through windows... Link to comment Share on other sites More sharing options...
alfienoakes Posted October 13, 2005 Author Share Posted October 13, 2005 I like the look of the area lights. Can I use photometric area lights with Vray then..? Actually, should answer that question myself in a few minutes, gonna give it a try. Also, I notice that if I try and use a radiosity overide with a material, it doesn't work with vray, I still get the bleed. Now I know that might sound a stupid question, as it is a "radiosty" overide, but what can I do instead to stop the material bleeding. I know you can adjust the output etc. but the colour is just right..and I don't want it any darker?? Will post some more tomorrow hopefully.. Thanks Andy Link to comment Share on other sites More sharing options...
kippu Posted October 13, 2005 Share Posted October 13, 2005 material bleeding ., either calculate irrmap with white material and save it and render with your actal colour ... or else try the saturation spinner Link to comment Share on other sites More sharing options...
alfienoakes Posted October 14, 2005 Author Share Posted October 14, 2005 Thanks for the replies so far.. they are ALL very help full to a Vray newbie. Anyway, here is the image with a few base materials included, and a sofa..! I added the photometric area lights to the scene, and it really has just brightened it up. No post work to the image, this is straight out of VIZ at the mo, just wanted to get thoughts on the lighting levels so far. With regard to the colour bleed, where abouts is the "saturation spinner"?? I have Vray free at the moment, does that make a difference..? Cheers Andy Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 14, 2005 Share Posted October 14, 2005 i like the lighting. i don't like the hilight on the ceiling just above the door on the right though. Link to comment Share on other sites More sharing options...
myriadz Posted October 14, 2005 Share Posted October 14, 2005 Curious though, in actual fact there would be a highlight cos the bright sunlight would reflect from both the wall adjacent and floor upwards? Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 14, 2005 Share Posted October 14, 2005 your right, but this one seams just a bit too bright, almost like there is a light sitting right under it. Link to comment Share on other sites More sharing options...
alfienoakes Posted October 14, 2005 Author Share Posted October 14, 2005 Tim, You are right about that patch. I have set up an area light on the outside of the door, and its a bit fierce. gonna add another one next to it, but turn the value of it, hopefully that will help it along. Will render it over the weekend, and see how it looks on Monday.. Anyway, here is a look at the outside of it.. Cheers Andy Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 14, 2005 Share Posted October 14, 2005 looks like a fun project. are those doors on the second floor shorter or is it a slight illusion? i think i would go for an eye level view for the outside. and after seeing the exterior shot, i personally think you should go back to a view closer to your first interior view, but only see a bit of the outside. it would be cool to see the glass of the railing through the glass doors. chew on that? Link to comment Share on other sites More sharing options...
alfienoakes Posted October 17, 2005 Author Share Posted October 17, 2005 Here is one looking out at the view.. not sure, initially looks OK.. Still needs clutter etc..but I think some of the lighting is slightly out.. Any tips.. etc greatly received..! Andy Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 17, 2005 Share Posted October 17, 2005 yeah that's what i'm talking about. that deck looks great. texture and all. you glass setiings are real cool. what settings did you use? however with that much reflection on the glass to the inside, it ought to be brighter in there. maybe even an omni in the right corner where you can't see. and yes, the clutter. put a tiny gap between the closed doors and some cool handles. this will be a good one. keep it coming. Link to comment Share on other sites More sharing options...
alfienoakes Posted October 18, 2005 Author Share Posted October 18, 2005 OK.. Right, gonna incorporate those and re-render tomorrow night. Still seems to be taking an age, but my machine is very clogged up at the mo.. Tim.. that glass is just a standard material, with a Vraymap in the reflection slot, and then the filter colour adjusted within the map, to control the amount of reflection. Then turned the opacity down to about 7 using the spinner. I still can't get the floor to stop bleeding into the rest of the scene. Eveything is OK, until I add the floor material.. then it looks to dark. Someone mentioned to turn the saturation down in the GI, but I don't appear to have that.. Vray free, same as you Tim... Any clues..???? Will post again later...! Cheers Andy Link to comment Share on other sites More sharing options...
Jason Matthews Posted October 18, 2005 Share Posted October 18, 2005 I think it is coming along nicely. My only comment thus far is the camera angle. Personaly, I want to see more of the room and less of the cabinets. Coming along nicely. I am a Vray Free user as well and I am curious how this project will come out. Keep going. Link to comment Share on other sites More sharing options...
Tim Saunders Posted October 18, 2005 Share Posted October 18, 2005 i think the floor looks good. maybe a bit too "specular" for my taste if you know what i mean. from this view i don't see any problems with too much bleeding. Link to comment Share on other sites More sharing options...
alfienoakes Posted October 19, 2005 Author Share Posted October 19, 2005 Hope to render something up and post again.. see what it looks like. So busy at the mo..! Anyways, adjusted the light, and will see what it looks like tommorrow morning!! Andy Link to comment Share on other sites More sharing options...
alfienoakes Posted October 20, 2005 Author Share Posted October 20, 2005 OK.. Maybe need to open the doors a bit more, just to show the "join", added some handles, and adjusted the camera and lighting. Need to add some more clutter etc.. but hopefull the next post will be in the completed projects..! Andy.. Link to comment Share on other sites More sharing options...
Jason Matthews Posted October 20, 2005 Share Posted October 20, 2005 It almost seems like it is too bright in the space. I prefer the lighting from the previous post. Also I believe that you need to change the material type to an advanced override material and turn down the color bleed there. I could be wrong cause its been a while since I have adjusted this. There is a little too much reflection on the glass IMO. If it is brighter outside than inside than there is very little reflection on the glass. I like the deck a lot. Now you just need two chairs a small table and two Coronas. Nice work. Link to comment Share on other sites More sharing options...
alfienoakes Posted October 21, 2005 Author Share Posted October 21, 2005 The two coronas sound good..! Correct me if I am wrong, but the Advanced LO doesn't work with Vray.. free anyway, and I haven't got the controls available to turn the saturation down. It appears that they come with basic or advanced.. So I am a bit stuck with the bleed..! I am going to try one more lighting setup, and then I will finish this off. Its been a bit of a "tutorial" for me this one.. but I like the way it has gone. Cheers Andy Link to comment Share on other sites More sharing options...
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