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Lighting setup, beach front home.


alfienoakes
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I am trying to get the lighting setup as good as possible, before I add materials etc to this scene.

 

It is a new house on the seafront, and I want to get across a real feeling of light and brightness.

 

The two images attached are set up using 1 direct light, Vray shadows, and GI. The darker of the two, is basically GI set to 1, colour white, and the direct light, multiplier 1.

 

The lighter of the two, is GI set at 2, same direct light settings. The lighting levels on this image are about what I am trying to achieve, but the floor is getting very over blown, contrasty looking.

 

I am trying to do the image with the doors open as well, so I don't really want the outside looking to over blown.

 

I am using Vray free, and my question is; should I be able to achieve the required look with just GI and a direct light and Vray free, or do I need to add some "supporting" lights to the scene.. or get Vray Advanced..?

 

Thanks for looking..

 

Andy

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andy,

as you know i am a major vray free fan. i have done several similar images on my own spare time. of coarse vray advanced will give us some great new lights, but what you have shown so far, i don't see the neccesity. from what i understand, the lights in VRA that will benefit us will be mainly the interior lights. so far in your scene, i don't see any. but i don't know your plans for the scene. right now, i think your exterior lighting is great. it will settle down a bit when you get materials set up. there is always a major contrast when the light is hitting a plain white floor. with a couple interior lights set up, however, i think you will be more than satisfied with vray free (for now).

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I like the look of the area lights. Can I use photometric area lights with Vray then..?

 

Actually, should answer that question myself in a few minutes, gonna give it a try.

 

Also, I notice that if I try and use a radiosity overide with a material, it doesn't work with vray, I still get the bleed. Now I know that might sound a stupid question, as it is a "radiosty" overide, but what can I do instead to stop the material bleeding.

 

I know you can adjust the output etc. but the colour is just right..and I don't want it any darker??

 

Will post some more tomorrow hopefully..

 

Thanks

 

Andy

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Thanks for the replies so far.. they are ALL very help full to a Vray newbie. :D

 

Anyway, here is the image with a few base materials included, and a sofa..!

 

I added the photometric area lights to the scene, and it really has just brightened it up. No post work to the image, this is straight out of VIZ at the mo, just wanted to get thoughts on the lighting levels so far.

 

With regard to the colour bleed, where abouts is the "saturation spinner"??

 

I have Vray free at the moment, does that make a difference..?

 

Cheers

 

Andy

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Tim,

 

You are right about that patch. I have set up an area light on the outside of the door, and its a bit fierce. gonna add another one next to it, but turn the value of it, hopefully that will help it along.

 

Will render it over the weekend, and see how it looks on Monday.. :rolleyes:

 

Anyway, here is a look at the outside of it..

 

Cheers

 

Andy

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looks like a fun project. are those doors on the second floor shorter or is it a slight illusion? i think i would go for an eye level view for the outside. and after seeing the exterior shot, i personally think you should go back to a view closer to your first interior view, but only see a bit of the outside. it would be cool to see the glass of the railing through the glass doors. chew on that?

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yeah that's what i'm talking about. that deck looks great. texture and all. you glass setiings are real cool. what settings did you use? however with that much reflection on the glass to the inside, it ought to be brighter in there. maybe even an omni in the right corner where you can't see. and yes, the clutter. put a tiny gap between the closed doors and some cool handles. this will be a good one. keep it coming.

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OK..

 

Right, gonna incorporate those and re-render tomorrow night. Still seems to be taking an age, but my machine is very clogged up at the mo..

 

Tim.. that glass is just a standard material, with a Vraymap in the reflection slot, and then the filter colour adjusted within the map, to control the amount of reflection. Then turned the opacity down to about 7 using the spinner.

 

I still can't get the floor to stop bleeding into the rest of the scene. Eveything is OK, until I add the floor material.. then it looks to dark. Someone mentioned to turn the saturation down in the GI, but I don't appear to have that.. Vray free, same as you Tim... Any clues..????

 

Will post again later...!

 

Cheers

 

Andy

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It almost seems like it is too bright in the space. I prefer the lighting from the previous post. Also I believe that you need to change the material type to an advanced override material and turn down the color bleed there. I could be wrong cause its been a while since I have adjusted this. There is a little too much reflection on the glass IMO. If it is brighter outside than inside than there is very little reflection on the glass. I like the deck a lot. Now you just need two chairs a small table and two Coronas.

 

Nice work.

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The two coronas sound good..!

 

Correct me if I am wrong, but the Advanced LO doesn't work with Vray.. free anyway, and I haven't got the controls available to turn the saturation down.

 

It appears that they come with basic or advanced.. So I am a bit stuck with the bleed..!

 

I am going to try one more lighting setup, and then I will finish this off. Its been a bit of a "tutorial" for me this one.. but I like the way it has gone.

 

Cheers

 

Andy

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