skala67 Posted October 14, 2005 Share Posted October 14, 2005 I have imported a 3ds model into C4D. The problem i am getting is all objects with windows booleaned out, I am getting weird shadows and light artifacts where the the triangulation takes place. I tried to turn the objects into N-gons, but this did not remedy the situation. I also know this isnt an advanced render issue due to the shapes of the artifacts and the fact they fall right along the triangulation....See pics....Any ideas to fix this mapping/triangulation problem? thanks, tj Link to comment Share on other sites More sharing options...
skala67 Posted October 19, 2005 Author Share Posted October 19, 2005 I figured out the problem if anyone ever runs into this. I just needed to enter a lower angle value in the phong shader tag for the objects that were showing triangulated shadows. Link to comment Share on other sites More sharing options...
leoA4D Posted October 20, 2005 Share Posted October 20, 2005 Thanks for the feedback, skala67. That's a good practical phong problem and solution. Link to comment Share on other sites More sharing options...
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