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C&C needed..


*Pete*
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this is a house i found blueprints for in a house-catalog.

 

it has taken me about 15-20 hours to make it with Lightwave 8.

 

im just a hobbyist though, so id be happy to hear how to improve the picture.

 

(the steps on the stairs are too high, i know...ill correct that tomorow).

 

Pete.

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yes, it is true...i must have forgotten to turn the shadows of from one light...was really tired when i was in photoshop so i didnt notice what was wrong with the picture...i felt that it was something however...thanks.

 

im making a new render at the moment to fix the lighting.

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your general model lighting, modelling and texturing look most excellent, what lets you down is your photoshopping skills.

 

i dont mean to sound too harsh, but your compositing skills need a serious brush up. the photographic elements you've added in photoshop are way too over saturated, completely out of contrast/lit with your model, and they look like a 5 minute paste over job.

 

all the elements are there, but just need more loving time and effort on them. poor photoshopping can really ruin all the good work you've done on the model and render.

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thanks, i take that as a great compliment Strat!! :)

 

it is true as you say...im a hobbyist as i said, but i been using LW since version 3.5 on amiga 500 (10 years ago??).

 

however....photoshop, as you noticed, is very foreign for me.

most of the time spent on that picture i actually spent on photoshop.. :(

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I agree with Chuck. The most unnerving thing for me is that the building seems to be leaning to the left.

The model and textures are good but a bit more work on weathering the siding and polishing up the glass would work wonders.

 

If you're not competent in Photoshop, why not do your post processing and compositing in LightWave? You can add your background and foreground landscaping (using an alpha mask for the foreground) and putting a front projection mapped ground plane in means your model casts shadows onto the ground.

It also makes camera matching a piece of cake as you can have the background image visible in Camera View.

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IC...you are right, but i feel that photoshop is something i will have to learn sooner or later anyway if i am ever to turn my hobby into a paid job.

 

to model a terrain for shadows, have bg and fg pictures of the landscape would give other limitations....to have the house on a flat terrain would be very easy to do with shadows and all, but i want the house to rest on two levels...one lower level on the front and a higher on the back of the house...AND a norwegian rocky terrain.

 

i did make a better picture of this house than this one (using LW and PSP), but it wasnt completely modelled at the time (i like to render while modelling...inpatience is a cause for bad pictures).

 

 

still, my main purpose with the house is to learn photoshop.

 

there are tons of tutorials for psp, but i dont even know what exactly i need to learn...psp is very very complex program. there is a lot to learn...and i never used it before...only paint shop pro a few times...

 

 

here is the other picture, not completely modelled house..(lots of flaws)

 

besides, i want a clear blue sky, a beatifull day, an overall more optimistic looking picture...this one feels like a rainy day....

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Photoshop is a very important tool to learn (or Paint Shop Pro-it's not exactly the poor cousin it used to be) but you should also learn everything your 3d app has to offer.

The process I mentioned was using front projection mapping. If your ground isn't flat, you just model it approximately and the camera maps the background image to it. Instant shadows from model to background. It is arguably the best and easiest way of grounding your model.

 

I often use that method then go into photoshop for colour correction, additional compositing etc. Best of both worlds :)

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