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Trying to get Maxwellian


AJLynn
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Site model of Boston for my thesis prep - my site is the 4 green blocks in a row in the middle (the part of the old Central Artery site that runs through the Wharf District). I'm not very good at this yet, C&C would be appreciated. Buildings and water are plastic, everything else is diffuse, there's physical sky with sun (haven't decided yet what space to put the model in) and it's SL 12 after 30 mins @ 800x600.

 

I'll be making the greens a bit darker and putting a bevel on the wood box, and filling in the space in the back where the Zakim bridge enters Charlestown and maybe a bit more modeling on the Chelsea wharfs (back right). And fixing the paving on the bridges. (Maybe I add a bit of dust to the water, simulate some laser cutter edges and put it on an old dirty desk so the old school profs think I made a real model...)

 

maxwelltest1-web.jpg

 

Modeling for downtown (the largest land area) and Southie (lower right) are from the city web site, Charlestown and Chelsea are my own Autocad work. I'm using Max7 with Maxwell Beta and hoping they make the release date.

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how many polys so far? maybe you can bake the light and make a real-time model out of it?

 

It's a lot but could be worse... I don't have it here but Maxwell saying something about 450,000 triangles. I only have 1GB RAM which was not keeping Maxwell happy - I did a render with a couple things fixed for 11x17 and I had to either turn off the realistic terrain to drop the poly count (which is what made the buildings on the left float) or drop the resolution, which is what I did, it ended up working without crashing at 2600x1625.

 

How do you bake light in Maxwell? I wouldn't be doing something like that this semester, but next semester that would be an interesting possibility.

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Look at how good offices photograph models. Do a google search of The Renzo Piano Building Workshop's models. Studio lighting, as opposed to real world lighting, gives you a lot of control over what your focus is... IE have a rect light brighten up your intervention. It's more important to have a rendering depict an idea rather then show "what this looks like"... You will gain a lot of control when you present your design process. With the better projects here, we spend a lot of time on views and thinking about how the image is a step to make a point. It can be a very good tool in controlling and argument...

 

In school this is crucial, the last thing you want to do is mid crit talk about how you lit your scene or your polygon count..

 

 

-Joe

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