The Trickster Posted October 17, 2005 Share Posted October 17, 2005 Hi Guys, I need help with this scene please. Im spending time on it but just cannot seem to make it look more interesting! It’s too flat. I will introduce more shadows and reflections when I take it into Photoshop which is what I usually do, but I don’t think its gonna help much this time. I would be grateful for any crits, comments and constructive input! Also. It’s modelled in Cad producing the dodgy faces seen in the circular stone above the arch. I would usually smooth that out in PS, anyone know a quicker way? Cad. Max7. Scanline. Cheers all. http://img213.imageshack.us/img213/1749/test9qb.jpg Link to comment Share on other sites More sharing options...
JamesTaylor Posted October 17, 2005 Share Posted October 17, 2005 it almost looks as if you have logarithmic exposure control turned on in the environment panel. try adjusting the bightness contrast value or better still just switch it off! the segmented curve can be smoothed out by changing the surface deviation value, the lower it is the smoother it is, but it will also create more polygons. James Link to comment Share on other sites More sharing options...
bricklyne Posted October 17, 2005 Share Posted October 17, 2005 Well, for one thing, you might want to make use of the smooth modifier in MAX, and more so for the circular and curved elements in your model, such as you pointed out with the circular stone element. It certainly would be easier than smoothing it out in PS, IMHO. I would also add some greenery or vegetation; a few trees here and there, perhaps a shrub or two. You could do this in Photoshop if you want as well, or just used clipped maps in Max. I also believe MAX's architectural material libraries have better looking asphalt ( Tarmac) texture maps for the road, rather than just using a plain grey map, which, frankly speaking really makes the scene rather monotonous looking. If you can manage it even, a slight dirt or noise map to the building's brick maps also wouldn't hurt; even brand new buildings are rarely evver that spotless. Generally this looks like a good start, but a few miscellaneous objects ( lamp-posts, mailboxes, benches, plant-boxes) here and there wouldn't really hurt, if you can keep the poly count down ( bitmap images help a lot in this regard). And while I realize that this might be a matter of personal taste, or time/budget constraints of the project, I would also suggest trying to render the scene using advanced lighting options ( radiosity or light-tracer), for subtle/soft shadow effects, colour bleeding and the sort of small things that really add to the realism of the scene; if you can afford to do so, of course. I hope this helps a bit.......... Link to comment Share on other sites More sharing options...
kippu Posted October 17, 2005 Share Posted October 17, 2005 well for one the shadows are too weak , barely noticeable .... you need a better sun angle and better filler lights ... do a search for fakiosity in the forum ... increase facetres, i think for those arches when u export them from autocad Link to comment Share on other sites More sharing options...
martincg Posted October 17, 2005 Share Posted October 17, 2005 hi The Trickster, right your image is too flat, make more texturing - road, more bump on walls, etc.. i think picture need something more than Photoshop. I try something in PS with your pic but it is hard corrected image - if you are interested, i can explain something of correcting next time ps: try radiosity in max or advanced lightning, scanline by itself is not very good choice Link to comment Share on other sites More sharing options...
The Trickster Posted October 17, 2005 Author Share Posted October 17, 2005 Hi Chaps, Thanks for the input. Its very helpful to get peeps opinions on things! I have added trees, lamppost, and more noise in max. Then applied all the usual pp in photoshop, levels, selective colour, more shadows, more noise slight photo filter ect. I hope you find this an improvement! The image is going to the client tonight for comments. Thankyou for your help. p.s Martin – Explain, explain! http://img260.imageshack.us/img260/6280/cam011240x8744ec.jpg Link to comment Share on other sites More sharing options...
JamesTaylor Posted October 17, 2005 Share Posted October 17, 2005 still very flat Phil. did you have the exposure control turned on in viz? I think to get a sense of depth you need to have one building facade in shadow whilst the other has direct light hitting it. This way you will get a wider constrast range between light and dark. Link to comment Share on other sites More sharing options...
The Trickster Posted October 17, 2005 Author Share Posted October 17, 2005 Hey James, I almost always use exposure control. I would be interested to see what you could do with it using scanline and learn from it. I will send you the file and if you get chance your more than welcome to have a dabble! Cheers. Link to comment Share on other sites More sharing options...
JamesTaylor Posted October 18, 2005 Share Posted October 18, 2005 Ok Phil, send it over, if i get chance i'll have a bash at it with scanline. pretty busy at the minute tho, so it may not be today. James Link to comment Share on other sites More sharing options...
3dp Posted October 18, 2005 Share Posted October 18, 2005 you could send it to me too if you like as i'm in sunny manchester too i suspect that you have your ambient light cranked way up hence the washed out look you need also need to balance out your sky Link to comment Share on other sites More sharing options...
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