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Help with scene


The Trickster
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Hi Guys,

 

I need help with this scene please. Im spending time on it but just cannot seem to make it look more interesting! It’s too flat. I will introduce more shadows and reflections when I take it into Photoshop which is what I usually do, but I don’t think its gonna help much this time. I would be grateful for any crits, comments and constructive input!

 

Also. It’s modelled in Cad producing the dodgy faces seen in the circular stone above the arch. I would usually smooth that out in PS, anyone know a quicker way?

 

Cad. Max7. Scanline.

 

Cheers all.

 

http://img213.imageshack.us/img213/1749/test9qb.jpg

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it almost looks as if you have logarithmic exposure control turned on in the environment panel. try adjusting the bightness contrast value or better still just switch it off!

 

the segmented curve can be smoothed out by changing the surface deviation value, the lower it is the smoother it is, but it will also create more polygons.

 

James

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Well, for one thing, you might want to make use of the smooth modifier in MAX, and more so for the circular and curved elements in your model, such as you pointed out with the circular stone element. It certainly would be easier than smoothing it out in PS, IMHO. I would also add some greenery or vegetation; a few trees here and there, perhaps a shrub or two. You could do this in Photoshop if you want as well, or just used clipped maps in Max. I also believe MAX's architectural material libraries have better looking asphalt ( Tarmac) texture maps for the road, rather than just using a plain grey map, which, frankly speaking really makes the scene rather monotonous looking. If you can manage it even, a slight dirt or noise map to the building's brick maps also wouldn't hurt; even brand new buildings are rarely evver that spotless.

 

Generally this looks like a good start, but a few miscellaneous objects ( lamp-posts, mailboxes, benches, plant-boxes) here and there wouldn't really hurt, if you can keep the poly count down ( bitmap images help a lot in this regard). And while I realize that this might be a matter of personal taste, or time/budget constraints of the project, I would also suggest trying to render the scene using advanced lighting options ( radiosity or light-tracer), for subtle/soft shadow effects, colour bleeding and the sort of small things that really add to the realism of the scene; if you can afford to do so, of course.

 

I hope this helps a bit..........

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well for one the shadows are too weak , barely noticeable .... you need a better sun angle and better filler lights ... do a search for fakiosity in the forum ...

increase facetres, i think for those arches when u export them from autocad

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hi The Trickster,

 

right your image is too flat, make more texturing - road, more bump on walls, etc..

i think picture need something more than Photoshop. I try something in PS with your pic but it is hard corrected image :) - if you are interested, i can explain something of correcting next time

 

ps: try radiosity in max or advanced lightning, scanline by itself is not very good choice :D

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Hi Chaps,

 

Thanks for the input. Its very helpful to get peeps opinions on things! I have added trees, lamppost, and more noise in max.

 

Then applied all the usual pp in photoshop, levels, selective colour, more shadows, more noise slight photo filter ect. I hope you find this an improvement! The image is going to the client tonight for comments.

 

Thankyou for your help.

 

p.s Martin – Explain, explain!

 

http://img260.imageshack.us/img260/6280/cam011240x8744ec.jpg

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