AJLynn Posted October 17, 2005 Share Posted October 17, 2005 I've seen a lot of talk about dirt mapping, and understand the concept, but I'm not really clear on exactly how to do it. Anybody got tutorials or pointers? For example, I want to do a wood drafting desk like you might see in an architecture school - 10-20 years old, been abused by undergrads with Olfa knives, all dirty and warped with metal ends plates that have peeled and scratched paint. Say I'm using VRay, might move it to Maxwell later. Am I best off trying to do a procedural texture, or Photoshopping a wood map? My textures are usually pretty boring, so I'd like to learn a lot more about this. Link to comment Share on other sites More sharing options...
DennisHolland Posted October 18, 2005 Share Posted October 18, 2005 You could use a specular map for scratches in the original map, in combination with an applied blendmap and set blending to 50%. In a lot of situations you can brush a dirty texture in Photoshop by putting a new layer on top of the original and scratch it up, save. After that you can save a bump by deleting the original layer and set the left over scratchlayer to grayscale and invert to get the scratchy look. This way you have the same dimensions and locations bump/scratch. Try to put the same bumpmap in the specularmap slot for a finishing touch... Quickdirt from Digimation is a very good option to dirt up things but the most relaxed way to have dirt all over is getting an aged texturepack from Totaltextures or Marlins'... Good luck, Dennis Link to comment Share on other sites More sharing options...
3dp Posted October 18, 2005 Share Posted October 18, 2005 just to add yes quickdirt works but can be a little sketchy in the stability from my experience and would give you a result similar to the look of the ambient occulsions shaders in mental ray if you have mr give that a try and reuse the maps as a good place to start Link to comment Share on other sites More sharing options...
STRAT Posted October 18, 2005 Share Posted October 18, 2005 does Vray have an AO shader? Link to comment Share on other sites More sharing options...
Chad Warner Posted October 18, 2005 Share Posted October 18, 2005 version 1.5 will have it. Link to comment Share on other sites More sharing options...
ShaunDon Posted October 18, 2005 Share Posted October 18, 2005 Chad, are you referring to that mythical winged beast that Chaos promised us for May of '04? I'm not bitter or anything, it's just a little fantastic that it's still in beta a year and a half later. Oh wait, the DR controls are crappy. Maybe I am bitter. ;-) Shaun Link to comment Share on other sites More sharing options...
Chad Warner Posted October 18, 2005 Share Posted October 18, 2005 I guess what I should have written was "eventually 1.5 will have it" Link to comment Share on other sites More sharing options...
AJLynn Posted October 18, 2005 Author Share Posted October 18, 2005 Thanks guys. I'm not looking to buy anything so I think I'll try Dennis's suggestion. But I looked at the 3dtotal aged textures and they look pretty sweet... maybe I'll have to copy their style Link to comment Share on other sites More sharing options...
vizwhiz Posted October 19, 2005 Share Posted October 19, 2005 AJ some info ** http://vray.info/features/vray1.5_preview/ V-Ray 1.5 Technology preview Here are some of the recent developments for V-Ray 1.5 for 3ds Max, expected this fall. Some of these features were shown at SIGGRAPH. Thanks to Vlado for sending us this preview! Motion blur for Particle Flow systems Image-based lighting (IBL) Improved rQMC sampling Improved photon mapping Sun and sky system Dirt shader and ambient occlusion Fast SSS approximation Physically based camera ** hope This helps randy Link to comment Share on other sites More sharing options...
AJLynn Posted October 19, 2005 Author Share Posted October 19, 2005 Dirt shader and ambient occlusion with the same tech. Huh. Never would have thought of that. I hope that works out well. Link to comment Share on other sites More sharing options...
William Alexander Posted October 19, 2005 Share Posted October 19, 2005 www.dvgarage.com has some free dirt / grunge images and tutorials in those regards, last I knew. Take pictures and through the channels extract what looks like dirt A couple more thoughts Cheers WDA Link to comment Share on other sites More sharing options...
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