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Favorite 3D Car/Vehicle


Jeff Mottle
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oooo, my fav suplimentary firm - lowpolygon3d.com

 

i originally bough a few packs of these - http://www.lowpolygon3d.com/cat--3D-Vehicles--deskpcs.gif.html absolutely fantastic they are. very low poly, photorealistically mapped and render like a hot knife through butter. and cheap as chips to boot!

 

i've also ended up buying several other products from them and am over the moon with them.

 

i use the cars in most projects i do.

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oooo, my fav suplimentary firm - lowpolygon3d.com

 

 

I bought one of their collections--pretty good. The problem is the maps, meaning the number of maps per cars--very hard to modify and keep track of them all.

 

The cars I really like are the various models (various authors) made for SketchUp (also sold in other formats) on FormFonts. It's a monthly subscription site so each model is very low cost. Oh, and they have some of the lowpolygon3D cars on licence so you can buy them piece-by-piece.

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Ditto the Dosch, that is our 3D solution of choice for the moment. Though the scenes are poorly organized and overall the quality is lacking -- imagine my suprise animating them to find some of the cars wheels weren't even circular!

 

http://www.cgarchitect.com/news/Reviews/Review042_1.asp

 

Based on your review, I would go with Sugar3D's package over Dosch in a heartbeat.

 

Shaun

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what happens if you have a parking lot, or you must populate your model with literally hundreds of good looking cars? (im rendering a model with over 300 cars as we speak) , wouldnt the Dosch selection give your pc a hernia?

 

the lp3d sets render like they're not even there

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The only way I've used Dosch in production has been to VRayProxy the whole thing (minus the wheels if I'm animating). There's only 15 of them, but if you apply two or three different paint colors to each it works pretty well.

 

But they come with standard mats which I can't use, so it's meant a lot of overhead time creating or finding new mats and applying them. That alone makes the Sugar3D cars worth the money.

 

ynhmc-strip.jpg

caption: a strip I already had prepped for a vray board post, but for this animation where the camera is right on top of the traffic, Dosch does a nice job.

 

Even still. If doing a parking lot, I'd suggest the lowpoly cars definitely. We don't own the collection, so when we have to do massive parking lots we fall back to the RPC parking lot collections and color correct the hell out of them in post.

 

Shaun

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My pick...

 

Dosch cars! Nice service is that you can pick a low/mid polycount or high poly for closeups. Materials are grouped, instant customizing is a breeze.

 

Strat, I don't mind instancing a lot of low-poly Doschcars in a scene. The interior and sceleton are both grouped, get it out and 3/4 of the poly's are gone. Well, got to prepare 6 to 8 different colours and array the cars all over your scene..

 

Dennis

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http://www.3d02.com/default.asp#

 

mainly high poly but depending which artists car you choose you can reverse engineer them back to a lower poly count

 

this is also the place to find all the latest concept cars and just out of the showrooms

 

or from the above a couple of the better guys

http://www.squir.com/index.php

and

http://www.mpavlos.com/

 

also for japanese motors

 

http://www.cgdatabank.com/cdb2001e/home_j.shtml

 

not used them yet but they do have some nice run of the mill motors

 

i also rate the lowpoly3d stuff and will be getting more in the future

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I use Lowpolygon 3d for mid to far back and then for closer I use my own.

Low poly cars are not that difficult to make, probably 3 to 4 hours of work ,most of it map editing.

My own works from 1024 X1024 single texture map, so colours could be changed.

What is also effective is that you have exposure or brightness control over the map so it never needs to be burnt out.

The major work is blending the corners and edges where front and side merges.

High poly is to time consuming in both rendering and working scenarios.

This is only a 1000 polys and can stand in for a high polygon count car.

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I like the CGData bank cars. Only a few thousand polys, cost about $10 each, and are more accurate than most. They look really good, even close up. The interiors are made low poly and you have to mirror them, but they look as good as cars with hundreds of thousands of polys (with the exception of a close up of the car where you could see the interior, although I've had a few images with convertibles that look very good).

 

I am surprised so many like Dosch, they must be much better than their first set. The quality was so horrible, that only one car was usable out of the entire set (the Cayenne)!! Even that one had wheels that stuck out on one side and not the other, etc. Really poor quality control and it'll keep me from buying them.

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Does anyone purchase cars individually? The kind that usually cost $150-300 each?

 

I do occasionally buy individual examples but never quite stretch to that price range. There is a vendor called Stecki on turbosquid who has the best models you can find at the moment:

 

http://www.turbosquid.com/FullPreview/Index.cfm/ID/207992

 

The Cooper linked to above is only 6700 polys. Its a great, economical mesh with extra detail added through a handful of maps. I wish he would build more than the few he has done.

 

Jim

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Best cars: 4Bytes, CGDatabank and Sugar3D.

 

The 4Bytes collections are also licensed to Dosch. They are masters in multi-poly car modeling. For VIZ-work cars that are more then 30K poly are overkill, so 3d02 and some others are out of the question...

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Hi Ernest and Brian, yes I do sell on Turbosquid.

They are max files only though. I made a couple myself to up my low poly skills really and will probably update by doing 4 or 5 a year .

The problem with this sort of thing as with image cells is that they date quite quickly.

Another interesting fact is that some car manufacturers excercise their copyright by legally( cease and desist ) forcing Turbosquid to remove any product carrying their name.

I also think Stecki's cars look like incredible quality.

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  • 2 weeks later...

Like most people here, I tend to use the dosch cars just for ease of use. I'm not really a big fan of the dosch products in general, especially the building pack, which I thought would be a timesaver, but ended up being useless. I have bought a few cars online from turbosquid most recently a cool F1 race car. Excellent quality and it rendered in a few seconds in max. I would always pay for individual models if a project required me too.

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