aflack Posted October 21, 2005 Share Posted October 21, 2005 This is a very WIP image of a conceptual hotel somewhere in the middle east. I haven't done a dusk image in years and never produced a successful one. The big black areas on the front of the building arent lit yet and nor is all of the glazing on the roof. Do you think the reflective floor is to much? I also haven't put lights in the main windows yet, I realise that the building is a bit red as well. Anyone know where I can get some free expensive looking cars from? Thanks for your help. Link to comment Share on other sites More sharing options...
aflack Posted October 21, 2005 Author Share Posted October 21, 2005 Sorry I know the attached image is small but I hope you can make out my problem. I have stuck lights in a lot of the rooms on the front elevation, the are no overlapping objects, everything is textured and mapped on the inside walls. Yet I am getting loads of light leaking and black blobs anybody got any ideas. I am used Vray to render and the internal room lights are just vray lighs shinning down from the middle of the room. Also the other image shows a different sky, quite a bit darker I think it makes the frosted glass at roof level glow a lot more? Link to comment Share on other sites More sharing options...
aflack Posted October 21, 2005 Author Share Posted October 21, 2005 This is a low quality render of the building with the whole top floor lit. I have placed omni lights behind the frosted glass every now and again, there is nothing else up there at all on the roof so I don't knopw why it appears as if there is with lines down the glass and it darker on one side. Also you can see the problem with the black blobs in the windows more now. I am using a vray material with translucency turned on for the frosted glass, I must admit I have never used the translucency setting before so I am only winging it really. Thickness is set to 1 meter Multiplier is set to 1 Scatter co/eff to 0 Fwd/bck co/eff to 0.5 Are there better setting for this type of material? Thanks Link to comment Share on other sites More sharing options...
aflack Posted October 21, 2005 Author Share Posted October 21, 2005 I solved the problem of the black blotches, I turned off Ignore Light Normals in the vray light settings! Link to comment Share on other sites More sharing options...
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