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Rush one in 3 hours (gotta start living)


Ricardo Eloy
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Very nice Rick!

 

If i can make a suggestion, knowing that you are going to tweak the render some more, is to pay attention to the first 4 inches (10 cm) of the plant just above the ground (a bit too bright, brush some darker to have it grounded in the dirt) and the dirt itself some bump or displacement.

 

If that plant is 3D I would like to know where to get the complete library. If not, then that is great compositing here...

 

Dennis

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Thanks, guys! I'm tweaking settings and preparing to take the pic to PS right now (just waiting for the render). ASA I have them, I'll post.

The plant seems to be the main concerne herem huh? Well, it's simply a plane with opacity map. The trick is to give it self-illumination, so the scene lights won't affect it. For the shadows, I have a 3D simple plant there (invisible to cameras). And that's exactly what's causing the green bleed. And, to be honest, I just noticed it after you guys pointed, partly coz I was dying to finish it and partly coz I did it on my notebook (mental note: never trust you notebook's display colors). Gonna post the rest of the work later today.

Thanks for your comments!

Oh, btw: Martin, you scared the heck out of me! I had to check Agfa's website and fortunately they seem to be on business! ;)

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Thanks, Brian! About the scales, the floor was a client's request and these stones are actually a workaround. I was supposed to use a stone cut we call "canjiquinha", which is very tight and small. But, since I had no time to look for a wall made of it and take pictures myself, I had to use this (comes in Max's ArchMat library). But I'm fully aware of those.

Btw, here are the finals submited today. The client "loved" them (his words, so...)

Let's go for another!

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