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Maxwell 1.0 Release is pushed back again


Devin Johnston
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I really had a great laugh.

I am really glad that i cannot post, because i would be out of hand.

This is the MOST REDICULUS release i ever seen.

I have found 12 till now ways to crash it, and of course cannot render anything.

 

I wonder their precious beta team did not find those obvious stuff?

And as i expected they release it late friday, so noone will be around!!!

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I'm not a complainer, but this time, I think I had enough...I can't believe they released a version without testing it first. First of all, installation is tricky, but mostly, the render engine doesn't work at all, and the interface...oh my god, it's horrible!

Very, very, very disappointed and angried

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And received the email confirmation of the release, in one part says:

 

"From now up until the release of the final V1.0 of Maxwell, we will be sending you RC patches, updates, fixes and helpful documentation. Please be patient, many features are still under development for the final 1.0 version so if you see anything missing, don’t worry, we’re on it!"

 

hahahahaha,!!! EVERYTHING is missing!

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I now i am a little more aggresive generally. This is my character. But i am fair. I am also hard on me.

BUT when i was shouting that if we dont have the constant updates we cannot monitor what they do and their progress, all the funboys were on me!

 

It is easy to understand from what was posted by NL till now, what was going on.

I am pretty sure, that those bugs will be fixed in a couple of days (maybe a week or so) and the program becomes useable, but the generall approach is the same.

 

They waited late at night to release it, so they cannot be here to watch the compains. I cannot imagine they did not know it. The program cannot be used. You can see it in 2 sec.

 

I am really annoyed by the attitude. I am also 1000% sure that most of the promised functions wont be there for more than a year.

Starting from disp maps, ies, texture baking procedural materials......

and we have a long list.

 

I now think that the 400 i gave then, was tooo much. I would prefer to give the 1000$ when the program was actually finished, and that is a year from now

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..........

I now think that the 400 i gave then, was tooo much. I would prefer to give the 1000$ when the program was actually finished, and that is a year from now

 

 

If you think you're feeling bad over the $400 you lost to them, just think how bad it must be for those who were busy shouting you down at the Maxwell forum and calling you all sorts of names, only to find out now that you were actually right.

 

Some of them there are ready to crown you a hero right about now.

 

These guys (Nextlimit) seemed to have been way too over-ambitious, for their own good, and seriously over-shot their own promises, and now they have a livid user-base baying for blood.

 

And who can blame them.

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I don't know what to say about this, it's a complete slap in the face to everyone who believed in NL by investing their money with them. I'm very concerned about the future of this company and what's going to happen to Maxwell. I think it's safe to say that they have pissed off pretty much everyone, even the die hard Maxwell fans have turned on them. This GUI is absolutely horrible; I've seen better stuff from freeware. This is the worst day of my CG life.

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well, apart of being really disappointed as a mac user to have to wait until 'later this month', it seems to me that we mac users aren't missing too much at the moment... :mad:

 

i'm a bit shocked by the amateurish handling of all this issues around release dates for a company that has such high level clients like digital domain, weta, etc.

 

well, let's see and wait again... the development of this software seems slowly to follow it's deeply contained never ending iterational process of unbiased refining... :rolleyes:

 

markus

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The GUI is not so bad. Its just unusable.

It has potential but just that.

 

It is very easy to see that it was done in a hurry.

Why? Look at the button for move rotate scale.

Except that they dont work (i could not make them move a camera i created) you dont now if you are in a move(rotate-scale) state or not.

Havent they told them that such button should have a pressed state?

 

And whats more. An undo button. For gods shake. How can you forget such stuff.

 

And my last question is.

How could they leave it for Friday night and leave users all weekend in darkness.

 

P.S When do you think the REAL V1 will be avaliable (with all promised features)

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.......

 

P.S When do you think the REAL V1 will be avaliable (with all promised features)

 

 

I read somewhere that it was "supposed" to be at the end of December.

 

The real question is; the end of December of which year? Obviously not this year with the bugs that this "beta" has ( I can't imagine actually calling this a Release Candidte; simple because of what it would mean for the final version).

 

And to make matters worse, the "select" beta-testers that they had over at the NL forum, the ones who were busy posting pointless posts about how great it is just before thye released it, the ones who were deemed by Nl to be more "beta" than the rest of the supposed PAYING beta-testers; yeah those ones, seem just as clueless about all the bugs and crashes - for a bunch of people who've been using this, or some other flavour of a Release Candidate over the last 4 months, that is.

 

 

I expect they'll announce a patch or something, for the bugs sometime next week........and then actually deliver it shortly before New Year. If that....

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Well I read a post from one of the beta testers that seem to indicate that NL may have uploaded the wrong version of the RC. The guy said that they have been giving them updates almost every day and that everything seemed to be working well and bugs were slowly disappearing. One of the most important things he said was that you had to enter the new license number before the program would open for the first time. I know when I opened my version of the RC it never asked for anything so I still have a little hope that they simply screwed this up but man what a total and complete FUBAR if they did.

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What surprised me the install exe code size for the RC is smaller now than the alpha version. I am glad I did not even try to install this. How could they not even test this if this is the wrong RC upload with so much past let downs. The exe is dated today, does that not mean it was created today?

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It's just complete incompatance there is absolutley no excuse for something like this happening, not after all the s*#t we've had to waid through over the past 10+ months. This is a quote from the e-mail they sent out:

 

"From now up until the release of the final V1.0 of Maxwell, we will be sending you RC patches, updates, fixes and helpful documentation. Please be patient, many features are still under development for the final 1.0 version so if you see anything missing, don’t worry, we’re on it!"

 

There on it, that's a good one.

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Intrestingly enough there are still fanboys over at the forum denouncing the not-too-unexpected complaints from many users (over th crashes and instability of this release) as being childish and silly, and that the rest of us non-developers don't know what it takes to make a great piece of software.

And that we should get off NL's backs and hold our tongues.

 

Like as if the users were the ones who made the deadlines and failed to meet them. As if the users were the ones who stopped communicating with their customer base for over 2 months refusing to post as much as a screenshot of the most recent build, much less any renders, until they had their backs against the wall and they wre forced to.

 

Some people will just never cease to amaze

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What's wrong with grain in animation? Would save me the trouble of adding it in post.

 

The problem is making sure the grain falls in the *same* place it was on the previous frame. If it doesn't, then you have artifacts that will look so bad...

 

Try this: Render an animation of MAX' skylight with shadows without Light Tracer. That's what I am talking about.

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Huh. So I can't import MXS files from the Max or C4D plugins, but I can import a 3DS file. Tried it on that Robie House model and I got... the roof. It was several km long. But with a basic material and a sky, it did a preview render, which, in NL's favor, was fast. It was a basic material because I have no idea what I'm supposed to be doing with the material editor.

 

Then I read that people who didn't uninstall the old version first had problems, so I uninstalled, wiped the directory and reinstalled. Now it won't render.

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I really dont understand why some of you (i mean in the maxwell forum) think that i do like that situation. I admit its funny. I cannt discribe it in other words. Even if one wanted to sabotage the RC release wouldnt make so many mistakes.

But this does not mean i like the situation. I did not buy maxwell to spend my time uncostractively in a forum complain about how MW does not work, but sharing ideas.

 

What happened?

You all know what happened. Delay after delay, promise broken after another.

And i started to complain. I dont think i was wrong. All signs showed that they did not play a fair game. I am clever enough to understand to distinguish reality from the myth.

It was obvious that the large user base revealed bugs that they thought were solved. When they did not find simple fixes for those , problems started! And problems got bigger cause they choose to hide the truth, go in silence mode.

 

The problem is i dont think that they learned anything from that.

Even now, they posted at the last minute and dissappeared.

How unproffesional. Noone around from the team to solve the problems.

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Well I read a post from one of the beta testers that seem to indicate that NL may have uploaded the wrong version of the RC.
Unfortunately that was speculation on Whiskey's (beta tester) part, Tom (employee) is indicating that this IS the correct release.
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This is a repeat of a post I made on the Maxwell forum when one of the beta testers (Whiskey), mentioned this release was strange because the last "Release Candidate" he used had 70% functionality.

At this point I think is only fair to point out to potential purchases of this product what existing customers now expect from Next Limit.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

I'm sorry Whiskey, but what you are describing in not a Release Candidate, but a beta. An RC is a version (candidate) that you believe is ready for final release, and is just going through last minute testing to see if you have missed anything, usually reserved for install issues and checking the Master CD copies. A program that is even "70%" complete is most certainly NOT a Release Candidate, but is only a Beta .... at best.

A real Release Candidate stage usually takes several weeks at best, and it most certainly seems we are a long way away from that.

Yet again Next Limit have released what they have had at the time just to hit a release date, and have re-branded it at a higher state of readiness just to make it seem to some unwitting potential purchasers that they are almost on schedule.

This certainly doesn't fill me with any confidence at all. I think even without notification from NL it is painfully obvious to all concerned that Maxwell is a long way from being finished this year. Worse there is every indication that the day after "final" release there will be an e-mail from Tom saying that all the serious problems in the final release will be sorted over the coming weeks. i.e. there is every indication (based on every release so far), that NL will release the "final" version knowing it has serious flaws or missing functionality.

I'm really getting sick and tired of this.

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I've been horrified like everyone else after installing the """RC""" (Released Crap I presume). The UI is buggy as hell, and you got to look carefully where you put your mouse pointer.

Never seen so many crashes in a professional software...

 

But... after you learned where and when not to click, it appears that the underlaying core engine has been pretty pumped up. Faster and with a promising material editor.

 

I think NL should stay in its league (render engine) and let the big guys (Max, Maya, C4D, ...) do their job as modeling/texturing/lighting/compositing/animating tools.

They should stick doing plugins. As they already have a hard time doing so.

 

NL attitude is incredibly low-end (what company releases a Beta a friday night @ 12:30 pm local time ?) and their RC is far from being one. But the rendering engine looks more and more solid.

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An RC is a version (candidate) that you believe is ready for final release, and is just going through last minute testing to see if you have missed anything, usually reserved for install issues and checking the Master CD copies. A program that is even "70%" complete is most certainly NOT a Release Candidate, but is only a Beta .... at best.

 

I've been involved in beta testing a CAD product (most versions, though not every one) since 1987. I've seen a lot of 'beta' products, and very few RCs. Release candidates are, as you say, supposed to be 100% functional--that's the point. Maybe there are still problems, but those should be few and small. With my CAD product, I've seen several RCs in a single day as the last buggy bits get ID'ed and fixed. I do not think we will be seeing any new RC for quite a while.

 

This was not a RC release, but a PR release. Pity it isn't even doing much for PR.

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