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extrapolating lines in 3d studio?


nvda
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Hello,

Im an architecture student and new to all this 3d visualisation stuff, i was wondering if somebody could help me out here. I have done various splines in autocad which twist and turn 3-dimensionally. (its like a jellyfish tentacles effect). I thought i could extrude a circle along the spline to give it thickness but no - go. I was wondering what was the easiest process to go through to give thickness to these splines and render them in 3DS? I don't mind starting again in Max if i need to?

Any help would be greatly appreciated... (I've got a crit coming up on wednesday, and i didn't realise how difficult it would be to achieve what im after).

 

Thanks

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