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Cultural Plaza


cyberarchi
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Some comments on your image:

 

- You need to play with the color of your sky and/or your skylight becuase the two do not match each other.

 

- The grass/tree leaves should be desaturated

 

- Turn shadow casting on for your RPC people.

 

- Adjust your mapping in the foreground. There is a tear in the ground tiles.

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Some comments on your image:

 

- You need to play with the color of your sky and/or your skylight becuase the two do not match each other.

 

- The grass/tree leaves should be desaturated

 

- Turn shadow casting on for your RPC people.

 

- Adjust your mapping in the foreground. There is a tear in the ground tiles.

Ladies and gentlemen...he's back! :p

 

Well, Cyberarchi, first suggestion would be (again) to get rid of those trees. Use Maps instead (or, if you really want to use geometries, use SpeedTree, Onyx TreeStorm or Nat trees...they're also heavy, but way better looking).

For you V-Ray settings:

- turn off Default Lights under Global Switches

- use adaptive subdivision (it's much faster)

- try using Light Cache for the secondary bounce, with a higher value than 0,5.

- Try a standard light for the sun instead of the IES Sun. You'll have more control over it.

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That looks SO much better....please get rid of the people...they don't come close to the quality of your models and bring down the rendering...

 

Agreed that it's a big improvement, and on the people, really they almost never look right but you've got some issues here-

 

The American and his twin brother on their way back from the shopping mall don't really go with the scene, neither does the singing midget. They're also not casting shadows, and in an architectural 2-point perspective like his you usually assume all adults are the same height as the viewer who is standing - so if you draw the horizon line horizontally across the image, it goes through all the eyes. And they're not casting shadows. I think for a scene of this scale, to get it right you'd need a well-done crowd of people, or none at all, or maybe a group near the camera.

 

Also, the stone steps and ground don't seem right, isn't that a wall texture? The stone walls are very good. The ground in the foreground looks very shiny, and there are jagged edges - is that from resizing? Your image sampling looked good enough that it shouldn't be a problem.

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Well, I do have one render from a project I did my first year of grad school, where I did the render in Viz and my friend added in a crowd of people made from photos of grad students - but it's a really bad image. Try a small group of people walking in the area on the right.

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