cyberarchi Posted October 26, 2005 Share Posted October 26, 2005 well this is my thesis i am working on ... and only 10 days to presentation ... wow ! i will send more renders gradually as it takes about 5-6 hours each to render , any critique are welcomed .... tanx Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted October 26, 2005 Share Posted October 26, 2005 5 hours? Wow, that's an eternity! Honestly, I don't see why they take so long to render. Are you using Max/Viz with Light Tracer, by any chance? Oh, and btw, get rid of those 3ds max trees! Link to comment Share on other sites More sharing options...
cyberarchi Posted October 26, 2005 Author Share Posted October 26, 2005 yeah thats too long . the original size is something like 3000x4000.. no, thats vray . Link to comment Share on other sites More sharing options...
kippu Posted October 26, 2005 Share Posted October 26, 2005 am sorry to say even at 3000 x 4000 ,unless you have a P3 ... 5 hours is overkill and also i see no signs of vray or any GI .... actually i cannot see any shadows , or sun effects Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted October 26, 2005 Share Posted October 26, 2005 Agree. Check your settings or send us a print screen of them. It looks like you have something very, very wrong in there. Btw, what is your poly count? Link to comment Share on other sites More sharing options...
Jeff Mottle Posted October 26, 2005 Share Posted October 26, 2005 Some comments on your image: - You need to play with the color of your sky and/or your skylight becuase the two do not match each other. - The grass/tree leaves should be desaturated - Turn shadow casting on for your RPC people. - Adjust your mapping in the foreground. There is a tear in the ground tiles. Link to comment Share on other sites More sharing options...
cyberarchi Posted October 26, 2005 Author Share Posted October 26, 2005 tanx kippu, Rick .. i post my vray settings here. there are 300,000 poly in the scene,almost half is foliage. main source of light is an ies sun with 90000 lx and vray shadow. tanx jeff, i ll fix them. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted October 26, 2005 Share Posted October 26, 2005 Some comments on your image: - You need to play with the color of your sky and/or your skylight becuase the two do not match each other. - The grass/tree leaves should be desaturated - Turn shadow casting on for your RPC people. - Adjust your mapping in the foreground. There is a tear in the ground tiles. Ladies and gentlemen...he's back! Well, Cyberarchi, first suggestion would be (again) to get rid of those trees. Use Maps instead (or, if you really want to use geometries, use SpeedTree, Onyx TreeStorm or Nat trees...they're also heavy, but way better looking). For you V-Ray settings: - turn off Default Lights under Global Switches - use adaptive subdivision (it's much faster) - try using Light Cache for the secondary bounce, with a higher value than 0,5. - Try a standard light for the sun instead of the IES Sun. You'll have more control over it. Link to comment Share on other sites More sharing options...
cyberarchi Posted October 26, 2005 Author Share Posted October 26, 2005 tanx rick i found the problem, there were an exposure control on.i didint know exposure control could cause such a damage !! i should rerender all !!!! :mad: :mad: anyway, this is without that exposure. Link to comment Share on other sites More sharing options...
skala67 Posted October 27, 2005 Share Posted October 27, 2005 who is the guy singin to, and whats he singin? Link to comment Share on other sites More sharing options...
Allen Posted October 27, 2005 Share Posted October 27, 2005 That looks SO much better....please get rid of the people...they don't come close to the quality of your models and bring down the rendering... Link to comment Share on other sites More sharing options...
AJLynn Posted October 27, 2005 Share Posted October 27, 2005 That looks SO much better....please get rid of the people...they don't come close to the quality of your models and bring down the rendering... Agreed that it's a big improvement, and on the people, really they almost never look right but you've got some issues here- The American and his twin brother on their way back from the shopping mall don't really go with the scene, neither does the singing midget. They're also not casting shadows, and in an architectural 2-point perspective like his you usually assume all adults are the same height as the viewer who is standing - so if you draw the horizon line horizontally across the image, it goes through all the eyes. And they're not casting shadows. I think for a scene of this scale, to get it right you'd need a well-done crowd of people, or none at all, or maybe a group near the camera. Also, the stone steps and ground don't seem right, isn't that a wall texture? The stone walls are very good. The ground in the foreground looks very shiny, and there are jagged edges - is that from resizing? Your image sampling looked good enough that it shouldn't be a problem. Link to comment Share on other sites More sharing options...
cyberarchi Posted October 27, 2005 Author Share Posted October 27, 2005 simply i have no sitting model ! so i guess that should be u and me ! Link to comment Share on other sites More sharing options...
AJLynn Posted October 27, 2005 Share Posted October 27, 2005 Well, I do have one render from a project I did my first year of grad school, where I did the render in Viz and my friend added in a crowd of people made from photos of grad students - but it's a really bad image. Try a small group of people walking in the area on the right. Link to comment Share on other sites More sharing options...
cyberarchi Posted October 27, 2005 Author Share Posted October 27, 2005 tanx AJLynn, tanx Allen your comments are great... i appreciate it. they are so useful i corect some and its a result. Link to comment Share on other sites More sharing options...
cyberarchi Posted October 27, 2005 Author Share Posted October 27, 2005 and more is coming Link to comment Share on other sites More sharing options...
cyberarchi Posted October 28, 2005 Author Share Posted October 28, 2005 and this one Link to comment Share on other sites More sharing options...
Allen Posted October 28, 2005 Share Posted October 28, 2005 Babak, Now those people are great...not realistic at all...but they no longer detract from your scene... This is really starting to look good. Link to comment Share on other sites More sharing options...
AJLynn Posted October 29, 2005 Share Posted October 29, 2005 Way better, and it lets the focus be on your architecture. Where did you get the people? Link to comment Share on other sites More sharing options...
cyberarchi Posted October 29, 2005 Author Share Posted October 29, 2005 tanx... the people are from sketchup>components>people and are in sketchup.com for (free)download. Link to comment Share on other sites More sharing options...
AJLynn Posted October 29, 2005 Share Posted October 29, 2005 In my melancholy over the demise of objectivenetworks I didn't even notice that those libraries were there. That's some good stuff. Is the rest of the model also from Sketchup? Link to comment Share on other sites More sharing options...
cyberarchi Posted October 29, 2005 Author Share Posted October 29, 2005 you mean all the model ! of course not !! its my M.Arch final thesis Link to comment Share on other sites More sharing options...
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