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Real world scale material problem (Viz 2006)


arkitekten
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Hi there.

 

Just started working on Viz 2006, and are trying to figure out the real world scale materials.

 

The problem is that i max can scale my textures to 1 x 1 meter. Why is that?

 

When i make architecture, i often use textures larger than 1 meter (e.g. to building facades ect.) - should i just turn off real world scaling (it seems to be a nice feature).

 

Hope someone have 'a way around this'

Thanks

Allan

 

P.S. I have enclosed a picture of where i am scaling the material.

 

Edit: I have installed the service pack.

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