arkitekten Posted October 27, 2005 Share Posted October 27, 2005 Hi there. Just started working on Viz 2006, and are trying to figure out the real world scale materials. The problem is that i max can scale my textures to 1 x 1 meter. Why is that? When i make architecture, i often use textures larger than 1 meter (e.g. to building facades ect.) - should i just turn off real world scaling (it seems to be a nice feature). Hope someone have 'a way around this' Thanks Allan P.S. I have enclosed a picture of where i am scaling the material. Edit: I have installed the service pack. Link to comment Share on other sites More sharing options...
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